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Reduces the chance of getting hurt from a broken bone if one is walki…
…ng (#3996) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR reduces the probability to cause damage to a player from 5% per tile walked to 1% per tile walked if the player is in the walk intent mode. If they are in the run intent mode, the probability remains at 5%. ## Why It's Good For The Game I thought it might be a little flavorful to have it so that the chance to get hurt from a broken bone is reduced if one is walking instead of running, as it would imply that a character is attempting to avoid jostling their broken bone(s) around. I'm not sure if the probabilities should be tweaked a little, however. ## Changelog :cl: balance: The bone breakage damage proc now depends on the movement intent of a carbon. Walking reduces the proc call probability /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com> Co-authored-by: Theos <theubernyan@gmail.com>
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