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mini fixifier
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should fix 2 flaky hardels
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Sun-Soaked committed Oct 25, 2024
1 parent 4d7cdcd commit ffc31d8
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Showing 3 changed files with 7 additions and 0 deletions.
2 changes: 2 additions & 0 deletions code/game/objects/objs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,8 @@
if(!ismachinery(src))
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
SStgui.close_uis(src)
if(burning_particles)
QDELL_NULL(burning_particles)

Check failure on line 88 in code/game/objects/objs.dm

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undefined proc: "QDELL_NULL" on /obj
. = ..()


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3 changes: 3 additions & 0 deletions code/modules/clothing/shoes/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -217,6 +217,9 @@
var/mob/living/simple_animal/hostile/retaliate/poison/snake/bootsnake = new/mob/living/simple_animal/hostile/retaliate/poison/snake(src)
occupants += bootsnake

/obj/item/clothing/shoes/cowboy/Destroy()
QDEL_LIST(occupants)
. = ..()

/obj/item/clothing/shoes/cowboy/equipped(mob/living/carbon/user, slot)
. = ..()
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2 changes: 2 additions & 0 deletions code/modules/mob/living/carbon/human/human.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,8 @@
QDEL_NULL(physiology)
QDEL_LIST(bioware)
GLOB.human_list -= src
if(blood_particle)
QDEL_NULL(blood_particle)
return ..()


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