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Vela Industrial Cruiser: 4th Time the charm? #3843
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IT'LL WORK THIS TIME |
Hows the power drain on this ship |
Worthy of the engineering section |
Just wanted to say this ship is gorgeous. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
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- i have to ask. why is there a crate full of soda cans
- there are two ration crates with no rations in them and three water bottles each
i do not like these dorms. this is a military-ish ship so it should probably have something more akin to barracks
i know this is a ridiculous change. but i'm gonna have to ask you to remove one beagle mug from the bridge
i do not like the perfect spacing between these coffee mugs
this does not feel like a correct use of platforms
minor nitpick and you can object but the minuteman outfit popularly uses bulletproof vests, not standard armor vests
officers get jackboots
you should avoid mapping stamps that are for a faction itself since that kind of implies the ability to approve stuff on the behalf of the entire faction
i would probably ask rye if you can use the cm-1
change the description on this Guy.
you cannot use wooden logs as fuel for the sauna
minor nitpick but most of the ship could use some more signaling for where stuff is
i dunno what else i wanna take a nap
No vendors on the ship (clip rule), ration crates spawn rations on init
design intent is for a less military design. Less space cops and more "This is military adjacent"
I'll put some signs up. |
fixed, not caused by me |
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The Vela is under independent instead of minutemen in the shuttle manipulator.
Hansk the wolf tries to murder you if you don't have the minuteman faction, rather than being passive.
The toilets are pretty dark. It could use brighter/more lights.
The ends of the hallways to the mech bay are pretty dark too.
The minutemen suit storage units already come with hardsuits. Either get rid of the ones you mapped on top, or use inherit suit storage units.
Light embedded behind the window to the cell.
The smokes and soda crate should start closed unless you have a reason for them to be open. Same for the mat crates by the furnaces.
Both holofields are not wired.
Crew quarters is missing an air alarm. I'd suggest having one inside the sauna for ease of filtering out the steam when you're done.
Janitorial and Med is missing an air alarm too.
Grav gen isnt wired.
The port engineering airlock has no lights.
The ship doesnt have much in the way of spare internals. I'd recommend putting a tank dispenser/internals crate somewhere.
5 assistant roles (crewman) is a lot. Cut it down to two.
should be addressed |
About The Pull Request
Adds the Vela Industrial Cruiser, a Minuteman capital ship (Last one I'm doing for a long time) built around mining, mechs, and roleplay.
Screenshots
Crew of 15. Yes I am aware this is absurd. Yes I am aware it will get played very infrequently. Looking For Ship should help.
1x Captain
1x Foreman
1x First Officer
2x Mech Pilots
2x Mechanics
2x Minutemen
1x Doctor
5x Random Guys With Sticks
Light armament
sidearms for officers
2x cm23
1x cm15
Mech Stuff
Functional medbay
Well geared engineering
Sauna
Why It's Good For The Game
frankly this is a vanity project.
Changelog
🆑
add: The Vela-Class industrial cruiser is BACK and WORSE THAN EVER
/:cl: