Skip to content

Commit

Permalink
[Augmentation] Neater way of setting EM%
Browse files Browse the repository at this point in the history
  • Loading branch information
Saeldur committed Jan 20, 2025
1 parent 6472855 commit d5f9f30
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion engine/class_modules/sc_evoker.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3228,7 +3228,6 @@ struct ebon_might_t : public evoker_augment_t
if ( !p->spec.ebon_might )
{
p->spec.ebon_might = std::make_unique<modified_spell_data_t>( data() );
p->spec.ebon_might->effects[ 0 ].value = 5.0; //In description TODO: Parse.
p->spec.ebon_might->parse_effects( p->sets->set( EVOKER_AUGMENTATION, T30, B4 ) )
->parse_effects( p->spec.close_as_clutchmates, [ p = p ]( const action_t*, const action_state_t* ) {
return p->close_as_clutchmates;
Expand Down Expand Up @@ -9706,6 +9705,11 @@ struct evoker_module_t : public module_t

void register_hotfixes() const override
{
hotfix::register_effect( "Evoker", "2025-01-20", "Ebon Might is 5%", 1035393, hotfix::HOTFIX_FLAG_DEFAULT )
.field( "base_value" )
.operation( hotfix::HOTFIX_SET )
.modifier( 5 )
.verification_value( 6.5 );
}

void combat_begin( sim_t* ) const override
Expand Down

0 comments on commit d5f9f30

Please sign in to comment.