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Fixing armor/attack buffs and removing LS spirit lvl.
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sir-wilhelm committed Feb 13, 2020
1 parent 64afa90 commit 526b4dd
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions SmartHunter/Game/Config/PlayerDataConfig.cs
Original file line number Diff line number Diff line change
Expand Up @@ -116,10 +116,10 @@ private static string indexToHexStr(int index, ulong baseOffset)

// Those unlocky ones are not divisible by 4 Q.Q

new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_ARMORSKIN", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(1, "6D8")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_MEGA_ARMORSKIN", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(2, "6D8")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_DEMONDRUG", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(1, "6DE")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_MEGA_DEMONDRUG", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(2, "6DE")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_DEMONDRUG", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(1, "6D8")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_MEGA_DEMONDRUG", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(2, "6D8")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_ARMORSKIN", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(1, "6DC")),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_MEGA_ARMORSKIN", StatusEffectConfig.MemorySource.Base, null, new MemoryConditionConfig(2, "6DC")),

new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_COOL_DRINK", StatusEffectConfig.MemorySource.Base, indexToHexStrNoOffset(444)),
new StatusEffectConfig("Buff", "LOC_STATUS_EFFECT_HOT_DRINK", StatusEffectConfig.MemorySource.Base, indexToHexStrNoOffset(445)),
Expand Down Expand Up @@ -176,9 +176,9 @@ private static string indexToHexStr(int index, ulong baseOffset)
new StatusEffectConfig("Weapon", "LOC_WEAPON_INSECT_GLAIVE_SPEED", StatusEffectConfig.MemorySource.Weapon, "1FEC", new MemoryConditionConfig(".*rod[0-9]", "290", "3E0", "10")),
new StatusEffectConfig("Weapon", "LOC_WEAPON_INSECT_GLAIVE_DEFENSE", StatusEffectConfig.MemorySource.Weapon, "1FF0", new MemoryConditionConfig(".*rod[0-9]", "290", "3E0", "10")),
new StatusEffectConfig("Weapon", "LOC_WEAPON_LONGSWORD_SPIRIT_GAUGE_REGEN", StatusEffectConfig.MemorySource.Weapon, "1FF8", new MemoryConditionConfig(".*swo[0-9]", "290", "3E0", "10")),
*/
new StatusEffectConfig("Weapon", "LOC_WEAPON_LONGSWORD_STEADY_SPIRIT_LEVEL", StatusEffectConfig.MemorySource.Weapon, indexToHexStrNoOffset(2408)),//, new MemoryConditionConfig(".*swo[0-9]", "4B8", "240", "A38", "328", "DF8", "50", "4D8", "C80")),
/*
new StatusEffectConfig("Weapon", "LOC_WEAPON_CHARGE_BLADE_SHIELD_CHARGE", StatusEffectConfig.MemorySource.Weapon, "1FF8", new MemoryConditionConfig(".*caxe[0-9]", "290", "3E0", "10")),
new StatusEffectConfig("Weapon", "LOC_WEAPON_CHARGE_BLADE_BLADE_CHARGE", StatusEffectConfig.MemorySource.Weapon, "1FFC", new MemoryConditionConfig(".*caxe[0-9]", "290", "3E0", "10")),
new StatusEffectConfig("Weapon", "LOC_WEAPON_SWITCH_AXE_AMPED_STATE", StatusEffectConfig.MemorySource.Weapon, "1FD4", new MemoryConditionConfig(".*saxe[0-9]", "290", "3E0", "10")),
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