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Glade V2 #25

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Glade V2 #25

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JochCool
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Changelog:

  • Replaced all air that is above the arena walls with void_air, to avoid loot chests spawning there.
  • Reduced the entropy of the structure: all random blocks that are not exposed are replaced with just stone (with some patches of cobblestone or dirt). This reduces the amount of junk in your inventory when you go mining, makes it easier to obtain cobblestone, and gives spectators a better view.
  • Increased underground ore density, and added copper ore.
  • Expanded the cave network, and added another cave entrance to the maze part of the arena.
  • Added deepslate at the bottom of the arena.
  • Tweaked contents of some chests in the arena (notably adds a second pair of feather falling boots, and a chipped anvil).
  • Updated command blocks, which now utilize the random command. They no longer contain hardcoded Y-coordinates.
  • Replaced area_effect_cloud entities with marker entities.

Changes to Glade in V2 compared to V1:
- Replaced all air that is above the arena walls with void_air, to avoid loot chests spawning there.
- Reduced the entropy of the structure: all random blocks that are not exposed are replaced with just stone (with some patches of cobblestone or dirt). This reduces the amount of junk in your inventory when you go mining, makes it easier to obtain cobblestone, and gives spectators a better view.
- Increased underground ore density, and added copper ore.
- Expanded the cave network, and added another cave entrance to the maze part of the arena.
- Added deepslate at the bottom of the arena.
- Tweaked contents of some chests in the arena (notably adds a second pair of feather falling boots, and a chipped anvil).
- Updated command blocks, which now utilize the random command. They no longer contain hardcoded Y-coordinates.
- Replaced area_effect_cloud entities with marker entities.
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