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SMARTIUM
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Nov 28, 2020
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commit 29720b4
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEditor; | ||
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/// <summary> | ||
/// Auto build por Felipe Brito | ||
/// Automação do processo de build sem a necessidade de troca de plataforma | ||
/// É criada uma pasta com a versão definida no Player Settings | ||
/// </summary> | ||
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public class AutoBuild : MonoBehaviour | ||
{ | ||
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public static void Build(BuildTarget buildTarget, string extension) | ||
{ | ||
string path = "Build/" + | ||
Application.version + "/" + | ||
buildTarget + "/" + | ||
Application.productName + extension; | ||
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions | ||
{ | ||
locationPathName = path, | ||
target = buildTarget, | ||
options = BuildOptions.CompressWithLz4 | ||
}; | ||
BuildPipeline.BuildPlayer(buildPlayerOptions); | ||
} | ||
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[MenuItem("Builds/Todas", priority = 0)] | ||
public static void BuildAll() | ||
{ | ||
BuildMac(); | ||
BuildWebGL(); | ||
BuildAndroid(); | ||
BuildWindows(); | ||
} | ||
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[MenuItem("Builds/Mac")] | ||
public static void BuildMac() | ||
{ | ||
Build(BuildTarget.StandaloneOSX, ".app"); | ||
} | ||
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[MenuItem("Builds/Windows")] | ||
public static void BuildWindows() | ||
{ | ||
Build(BuildTarget.StandaloneWindows64, ".exe"); | ||
} | ||
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[MenuItem("Builds/Android")] | ||
public static void BuildAndroid() | ||
{ | ||
Build(BuildTarget.Android, ".apk"); | ||
} | ||
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[MenuItem("Builds/WebGL")] | ||
public static void BuildWebGL() | ||
{ | ||
Build(BuildTarget.WebGL, ""); | ||
} | ||
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} |
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m_EditorVersion: 2020.1.8f1 | ||
m_EditorVersionWithRevision: 2020.1.8f1 (22e8c0b0c3ec) | ||
m_EditorVersion: 2020.1.15f1 | ||
m_EditorVersionWithRevision: 2020.1.15f1 (97d0ae02d19d) |
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