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Releases: sttng/LegoToR

v0.5.3.8

29 Aug 06:42
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  • Improved compatibility with RenderMan 24 by removing (rather commenting out) "float g" parameter in materials

v0.5.3.6

20 Dec 02:56
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  • Corrected bug in incorrect parsing of primitive xml file, specifically comments.
  • Add support for LDDLIFTREE env var to set location of db.lif on Linux
  • Adjusted logoonstuds to be slightly higher

v0.5.3.5

13 Oct 08:43
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  • Preliminary Linux support added. LDD on Linux needs to be installed and run via Wine (used and tested Wine 5.0.2)

v0.5.3

11 Oct 05:42
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  • Improved brick-seams generation.
  • Implement nocsv switch (-nc) to ignore using csv colors and use LDD build-in colors instead

v0.5.2.1

04 Oct 12:41
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  • Improved lif.db checking for crucial files (because of the infamous botched 4.3.12 LDD Windows update)
  • Corrected Windows path handling bugs

v0.5.2

03 Oct 05:03
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improved Windows and Python 3 compatibility

v0.5.1.2

02 Sep 11:38
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Support colors added in the latest LDD mod:

  • 341 Tr. Bright Orange Glitter
  • 351 Tr. Bright Green Glitter
  • 353 Vibrant Coral
  • 360 Tr. Clear Opal
  • 362 Tr. Blue Opal
  • 364 Tr. Med. Red. Violet Opal

v0.5.1.1

31 Jul 09:20
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  • transparent material improvements.
  • changed handling of material = 0 in a part. Now for 0 the 1st material (the base material of a part) will be chosen and not the previous material of the subpart before.

v0.5.1

01 Jul 01:46
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  • Added reading of correct focus distance from lxf file camera, allowing for correct depth-of-field rendering.

v0.5.0.8

24 May 15:24
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  • Improved custom2DField handling
  • Adjusted logoonstuds height to better accommodate new custom bricks