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v6.0.0 🚀🎉
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robinnorth committed May 18, 2023
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15 changes: 9 additions & 6 deletions CHANGELOG.md
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Expand Up @@ -5,24 +5,26 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
<!-- ## [Unreleased] -->

## [6.0.0] - 2023-05-16

### Added

- Support for configuring `symbols.zip` generation on Android platform
- Support for configuring `symbols.zip` generation on Android platform.
- **Breaking change:** Added support for selecting scripting backend per platform. (by [@RobProductions](https://github.com/RobProductions))
- Added documentation, changelog and license URLs to package manifest.
- Support for selecting multiple device type values on Android platform (by [@MatthieuG9](https://github.com/MatthieuG9))
- Support for selecting multiple device type values on Android platform. (by [@MatthieuG9](https://github.com/MatthieuG9))

### Changed

- Code refactoring for improved developer experience
- Code refactoring for improved developer experience.
- **Breaking change:** Drop support for versions of Unity older than 2020.3 LTS.
- Only open build output folder if at least one build has succeeded.

### Fixed

- Correctly handle inconsistent behaviour of different Unity Editor versions when deleting elements in Inspector lists
- Correctly handle inconsistent behaviour of different Unity Editor versions when deleting elements in Inspector lists.
- Fixed macOS Xcode project output path.
- Fixed Build Platform names not being set before serialization.
- iOSBuildType obsolete in U2021.2+ (by [@nickfourtimes](https://github.com/nickfourtimes))
Expand Down Expand Up @@ -226,7 +228,8 @@ This release includes all changes from 1.0.0 pre-releases ([1.0.0-pre.1](#100-pr
- Fixed issue in Linux build name moving `binaryName` to `BuildArchitecture`. [PR #41](https://github.com/superunitybuild/buildtool/pull/41)
- Fixed an issue where custom defines were overwrite when build was finished. [Issue #36](https://github.com/superunitybuild/buildtool/issues/36)

[unreleased]: https://github.com/superunitybuild/buildtool/compare/v5.0.4...HEAD
[unreleased]: https://github.com/superunitybuild/buildtool/compare/v6.0.0...HEAD
[6.0.0]: https://github.com/superunitybuild/buildtool/compare/v5.0.4...v6.0.0
[5.0.4]: https://github.com/superunitybuild/buildtool/compare/v5.0.3...v5.0.4
[5.0.3]: https://github.com/superunitybuild/buildtool/compare/v5.0.2...v5.0.3
[5.0.2]: https://github.com/superunitybuild/buildtool/compare/v5.0.1...v5.0.2
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.github.superunitybuild.buildtool",
"displayName": "SuperUnityBuild",
"version": "5.0.4",
"version": "6.0.0",
"unity": "2020.3",
"description": "SuperUnityBuild is a Unity utility that automates the process of generating builds. It's easy and quick enough to use on small apps, but it's also powerful and extensible enough to be extremely useful on larger projects. The key to this flexibility lies in SuperUnityBuild's configurable degrees of granularity and its BuildActions framework which allows additional operations to be added into the build process.",
"changelogUrl": "CHANGELOG.md",
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