Sonic Mania decomp mod that adds Super Emeralds and Hyper forms into the game, features high degree of accuracy to S3&K with code based directly on Sonic 3 AIR.
WIP, contains some bugs here and there as well as some missing features. (Mainly a lack of new special stages with encore modes' being used as a substitute)
The mod was developed for v5U and at the moment officially supports Windows and Linux. Releases use the x64 instruction set for desktop platforms.
Extract HyperMania into the mods
folder of your decomp installation (create the folder if it doesn't exist), then enable it in the 'Mods' section of the developer menu.
(Follow this guide if you don't know how to access it)
Initialize GameAPI with git submodule update --init
then run these commands:
mkdir build
cd build
cmake .. .
make
mv hypermania.so ../../
You can use ./build.sh
in src/
to automate this process if you don't mind running CMake every time you compile.
- Make sure to have the "Desktop Development with C++" workload installed so you have access to CMake.
- When Visual Studio prompts you to enable CMake Integration, pick "Enable and set source directory" and select
CMakeLists.txt
. - Build the project.
- move
hypermania.dll
fromout\build\(ARCHITECTURE)-Debug
to the mods' root directory (wheremod.ini
is).
im tired of getting the same questions from people who cant fucking read so android support has been DROPPED and every android user can suck my dick and die
RELEASE
- Set to strip debug info from binaryLEGACY
- Set to use version 1 of the mod loader
- Extra GFX/SFX
- New special stages
- New mechanic(s) for new special stages
- jubbalub + Hydropper - Super Emerald sprites, emerald cave map
- Tee Lopes - Sonic Forces Theme Unofficial Remix (Hyper theme)
- KiaraGale - Underwater Hyper palettes, inactive Super Emerald sprite, HPZ teleporter tiles
- Braven - yellow + red super emerald palettes
- Axanery -
GameConfig.bin