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Gear textures update & BME textures addition (#47)
* feat: Adding BME camo for facewear, helmets, uniforms & Updating textures of uniforms & facewear * fix: Fix textures & adapt rvmats & improve existing textures * feat: Add BME camo for backpacks & Upgrade current backpacks * feat: Add vests with BME camo & Upgrades current vest textures --------- Co-authored-by: PhileasLX <x@x.x>
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addons/gsri_equipment/backpacks/Data/backpack_compact.rvmat
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#define _ARMA_ | ||
|
||
class StageTI | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | ||
}; | ||
ambient[] = {0.5,0.5,0.5,1}; | ||
diffuse[] = {0.5,0.5,0.5,1}; | ||
forcedDiffuse[] = {0,0,0,0}; | ||
emmisive[] = {0,0,0,1}; | ||
specular[] = {1,1,1,1}; | ||
specularPower = 100; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_compact_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_compact_as.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_compact_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,64,64,1)fresnel(1,0.7)"; | ||
uvSource = "none"; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
#define _ARMA_ | ||
|
||
class StageTI | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | ||
}; | ||
ambient[] = {0.5,0.5,0.5,1}; | ||
diffuse[] = {0.5,0.5,0.5,1}; | ||
forcedDiffuse[] = {0,0,0,0}; | ||
emmisive[] = {0,0,0,1}; | ||
specular[] = {1,1,1,1}; | ||
specularPower = 100; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_fast_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_fast_as.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_fast_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,64,64,1)fresnel(1,0.7)"; | ||
uvSource = "none"; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,92 @@ | ||
#define _ARMA_ | ||
|
||
class StageTI | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | ||
}; | ||
ambient[] = {0.5,0.5,0.5,1}; | ||
diffuse[] = {0.5,0.5,0.5,1}; | ||
forcedDiffuse[] = {0,0,0,0}; | ||
emmisive[] = {0,0,0,1}; | ||
specular[] = {0.1,0.1,0.1,1}; | ||
specularPower = 70; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_small_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_small_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,64,64,1)fresnel(9.3,8.9)"; | ||
uvSource = "none"; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
useWorldEnvMap = "true"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; |
92 changes: 92 additions & 0 deletions
92
addons/gsri_equipment/backpacks/Data/backpack_tortila.rvmat
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,92 @@ | ||
#define _ARMA_ | ||
|
||
class StageTI | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | ||
}; | ||
ambient[] = {0.5,0.5,0.5,1}; | ||
diffuse[] = {0.5,0.5,0.5,1}; | ||
forcedDiffuse[] = {0,0,0,0}; | ||
emmisive[] = {0,0,0,1}; | ||
specular[] = {1,1,1,1}; | ||
specularPower = 100; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_tortila_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_tortila_as.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "a3\weapons_f\ammoboxes\bags\data\backpack_tortila_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,0}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,64,64,1)fresnel(1,0.7)"; | ||
uvSource = "none"; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
useWorldEnvMap = "true"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; |
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