Releases: tigrazone/GLSL-PathTracer
Releases · tigrazone/GLSL-PathTracer
adaptive sampling added
Implemented adaptive sampling for faster then with uniform sampling image convergency.
Also grouped and reordered parameters in ui, adaptive sampling parameters in ui and scene file options
first prerelease
First release of project based on https://github.com/knightcrawler25/GLSL-PathTracer.
Differences:
- added keyboard based camera, env map management
- load ply file as mesh
- optimised load hdr for environment map
- save current frame in exr, hdr, tga, png, bmp, jpg formats
- load environment map in exr format
- emission material state change for objects in ui in realtime
- render fixed samples or fixed time and save image
- load rotated mesh
- parallel and optimised textures load, load only nedded textures
- load scene and environment map from ui