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A lightweight and efficient C library for managing reusable objects with optimized memory usage. Features thread-safe operations, dynamic resizing, and a simple API for initialization, object management, and destruction. Ideal for performance-critical, multi-threaded applications.
An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.