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Updating README for some clarifications.
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trentpolack authored Apr 6, 2018
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* [**`git`**](https://github.com/joymachinegames/joymachine-public/tree/master/git) -- Some git configurations for ignoring files, LFS-managed files, and then detailed config settings for everyday interaction with git on the command line.
* [**`joy-create` (wip)**](https://github.com/joymachinegames/joymachine-public/tree/feature/joy-create-v0.1/joy-create) — This is a work-in-progress Electron application (eventually a general web app as well) for using [l-systems/turtle instantiation](https://cgjennings.ca/articles/l-systems.html) of shapes/meshes to create exportable OBJ/FBXs out of the results. As noted: *very work-in-progress*.
* The master branch has nothing even approaching something useful; check the branch for ongoing work.
* [**`scripts`**](https://github.com/joymachinegames/joymachine-public/tree/master/scripts) -- Miscellaneous scripts (tools, powershell, visual studio extensions, batch files, etc.)
* [**`ue4-source`**](https://github.com/joymachinegames/joymachine-public/tree/master/ue4-source) -- Whatever C++ actors/components/utilities/etc. we end up being able to easily divorce from our projects. Or, if not easily divorced, whatever seems worth divorcing so others never have to know the pain that we did. This will likely be the least frequently-updated part of the repo.
* **NOTE**: The source is kind of a free-for-all; I infrequently add some of the more generic/widely-useful stuff I can, but I can't include the full source integrations (such as, in the case of the anamorphic lens flares, the updated `Scene.h`|`.cpp` nor `PostProcessing.cpp`) due to a whole lot of custom work done.
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hugs,
Joy Machine

If you have any questions, feel free to email us: [joy@joy-machine.com](mailto:joy@joy-machine.com) (or [trent@joy-machine.com](mailto:trent@joy-machine.com) if you prefer that).
If you have any questions, feel free to email us: [joy@joy-machine.com](mailto:joy@joy-machine.com) (or [trent@joy-machine.com](mailto:trent@joy-machine.com) if you prefer that).

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