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InstaGib+ 10

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@Deaod Deaod released this 14 May 00:33
· 6 commits to master since this release
64b7a69

Changelog

  • Now uses a fixed section in InstaGibPlus.ini to store server settings ([ServerSettings])
    • This allows upgrading IG+ without adjusting settings
  • Add UTPure-style Fast Weapon Switch back
    • Controlled by setting bUseFastWeaponSwitch
    • This setting existed before, make sure you delete it before copying IG+ 9 settings over.
    • @w0ss4g3 contributed here
  • Added ability for server admins to use setting-presets through URL parameters
    • ?IGPlusSettings=<Name>
      • <Name> is the name of the section inside InstaGibPlus.ini that contains the settings
  • Added ability for server admins to use weapon settings presets
    • ?IGPlusWeaponSettings=<Name>
  • Made projectiles more closely match whats happening on the server
    • This reduces incidents of rockets disappearing
    • Translocator disk being damaged while in the air now better visualizes the change in trajectory
  • Rocket Launcher is now more consistent and predictable in how rockets are launched (@w0ss4g3)
  • Minigun spin up/down times are now configurable (by @w0ss4g3)
  • Added command IGPlus_FOV <NewFOV> which changes the FOV without storing the change in the INI
    • This command does not cause the lag usually associated with a change in FOV
  • Boosting yourself using the Impact Hammer is now simulated on your client, making the boost less laggy on high ping
  • Fix warning spam in log files
  • Various fixes to AutoDemo
    • AutoDemo now stops recording demos shortly after the game ended
    • AutoDemo now works even if the map has ] and/or [ in its name
    • Downside: AutoDemo now tries to start recording demos even if a demo is already being recorded
  • Dual Enforcer is now configurable
  • Various netcode fixes that reduce stuttering on high ping if bEnableLoosePositionCheck is False
  • Timing of dodges is now no longer affected by the players ping
  • Fixed server crash by AutoPause if multiple players get disconnected in the same frame
  • Fixed players retaining their weapons if they died while feigning death

Shoutout to @w0ss4g3 for his work around weapon switching.
Shoutout to the TDM community and especially to rX for their patience while testing various buggy versions and their constructive communication.

Full Changelog: 9...10