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Fix #161
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olokobayusuf committed Jan 13, 2025
1 parent 27f4f1d commit 50fd211
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Showing 15 changed files with 142 additions and 127 deletions.
19 changes: 5 additions & 14 deletions Assembly-CSharp.csproj
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Expand Up @@ -28,7 +28,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp/bin/Debug/</OutputPath>
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<DefineConstants>UNITY_6000_0_28;UNITY_6000_0;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;PLATFORM_EXTENDS_VULKAN_PIPELINE_CACHE;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;PLATFORM_HAS_ADDITIONAL_API_CHECKS;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169;USG0001</NoWarn>
Expand All @@ -55,7 +55,7 @@
<UnityProjectGeneratorVersion>2.0.22</UnityProjectGeneratorVersion>
<UnityProjectGeneratorStyle>SDK</UnityProjectGeneratorStyle>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>iOS:9</UnityBuildTarget>
<UnityBuildTarget>Android:13</UnityBuildTarget>
<UnityVersion>6000.0.28f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
Expand Down Expand Up @@ -1000,18 +1000,10 @@
<HintPath>Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Function.Runtime">
<HintPath>Library/ScriptAssemblies/Function.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Sysroot.Linux_x86_64">
<HintPath>Library/ScriptAssemblies/Unity.Sysroot.Linux_x86_64.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Function.Unity">
<HintPath>Library/ScriptAssemblies/Function.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
<Private>False</Private>
Expand All @@ -1024,10 +1016,6 @@
<HintPath>Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Function.Editor">
<HintPath>Library/ScriptAssemblies/Function.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
Expand All @@ -1052,6 +1040,9 @@
<ItemGroup>
<ProjectReference Include="VideoKit.Runtime.csproj" />
<ProjectReference Include="VideoKit.Tests.Runtime.csproj" />
<ProjectReference Include="Function.Runtime.csproj" />
<ProjectReference Include="Function.Unity.csproj" />
<ProjectReference Include="Function.Editor.csproj" />
<ProjectReference Include="VideoKit.Editor.csproj" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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14 changes: 7 additions & 7 deletions Assets/Tests/Tests.unity
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Expand Up @@ -581,7 +581,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
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--- !u!224 &840997203
RectTransform:
m_ObjectHideFlags: 0
Expand All @@ -597,9 +597,9 @@ RectTransform:
m_Father: {fileID: 1313544785}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &840997204
MonoBehaviour:
Expand Down Expand Up @@ -955,8 +955,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
capabilities: 0
playOnAwake: 0
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playOnAwake: 1
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facingRequired: 0
resolution: 3
frameRate: 0
Expand Down Expand Up @@ -998,7 +998,7 @@ MonoBehaviour:
configureAudioManager: 1
audioListener: {fileID: 963194226}
audioSource: {fileID: 1493259196}
recordingAction: 2
recordingAction: 0
OnRecordingCompleted:
m_PersistentCalls:
m_Calls: []
Expand Down Expand Up @@ -1330,7 +1330,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &2062267032
MonoBehaviour:
m_ObjectHideFlags: 0
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1 change: 1 addition & 0 deletions Changelog.md
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Expand Up @@ -3,6 +3,7 @@
+ Added `MultiCameraDevice` class for streaming pixel buffers from multiple camera devices simultaneously (#140).
+ Added `VideoKitCameraManager.facingRequired` field to require a camera device with the requested facing instead of using a fallback camera device.
+ Added support for frame skipping in `VideoKitRecorder` when `videoMode` is set to `VideoMode.CameraDevice`.
+ Fixed `VideoKitCameraManager` failing to start camera preview when `HumanTexture` capability is enabled on Android (#161).
+ Fixed watermarks not being applied when using `TextureSource.Append` method (#149).
+ Fixed recorded videos being upside-down when recording with `VideoKitRecorder.VideoMode.Screen` video mode (#143).
+ Fixed `VideoKitCameraManager.StartRunning` method crashing on some Android devices when `Capabilities.HumanTexture` capability is enabled (#157).
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3 changes: 0 additions & 3 deletions Function.Editor.csproj
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Expand Up @@ -77,9 +77,6 @@
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Editor/Build/WindowsBuildHandler.cs">
<Link>Editor/Build/WindowsBuildHandler.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Editor/FunctionInfo.cs">
<Link>Editor/FunctionInfo.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Editor/FunctionSettingsProvider.cs">
<Link>Editor/FunctionSettingsProvider.cs</Link>
</Compile>
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15 changes: 15 additions & 0 deletions Function.Runtime.csproj
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Expand Up @@ -74,15 +74,24 @@
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Types/Tensor.cs">
<Link>Runtime/Types/Tensor.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Beta/PredictionService.cs">
<Link>Runtime/Beta/PredictionService.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Types/Image.cs">
<Link>Runtime/Types/Image.cs</Link>
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/C/Predictor.cs">
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Beta/RemotePredictionService.cs">
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Types/Dtype.cs">
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Beta/BetaClient.cs">
<Link>Runtime/Beta/BetaClient.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Types/User.cs">
<Link>Runtime/Types/User.cs</Link>
</Compile>
Expand All @@ -107,6 +116,9 @@
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Types/Predictor.cs">
<Link>Runtime/Types/Predictor.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Beta/Value.cs">
<Link>Runtime/Beta/Value.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/API/FunctionClient.cs">
<Link>Runtime/API/FunctionClient.cs</Link>
</Compile>
Expand All @@ -119,6 +131,9 @@
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Services/Predictor.cs">
<Link>Runtime/Services/Predictor.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/Beta/RemoteAcceleration.cs">
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Runtime/C/Function.cs">
<Link>Runtime/C/Function.cs</Link>
</Compile>
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4 changes: 2 additions & 2 deletions Function.Unity.csproj
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Expand Up @@ -68,8 +68,8 @@
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Unity/FunctionUnity.cs">
<Link>Unity/FunctionUnity.cs</Link>
</Compile>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Unity/Internal/FunctionInfo.cs">
<Link>Unity/Internal/FunctionInfo.cs</Link>
<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Unity/Types/CachedPrediction.cs">
<Link>Unity/Types/CachedPrediction.cs</Link>
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<Compile Include="/Users/yusuf/Documents/Projects/fxnai/fxn3d/Packages/ai.fxn.fxn3d/Unity/API/PredictionCacheClient.cs">
<Link>Unity/API/PredictionCacheClient.cs</Link>
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Original file line number Diff line number Diff line change
Expand Up @@ -272,8 +272,16 @@ public async Task StartRunningAsync () {
}
// Preload human texture predictor
var fxn = VideoKitClient.Instance!.fxn;
if (capabilities.HasFlag(Capabilities.HumanTexture))
if (capabilities.HasFlag(Capabilities.HumanTexture)) {
try { await fxn.Predictions.Create(HumanTextureTag, new()); }
catch {
System.IO.Directory.Delete( // CHECK // REMOVE
System.IO.Path.Join(Application.persistentDataPath, @"fxn", @"predictors"),
true
);
}
await fxn.Predictions.Create(HumanTextureTag, new());
}
// Start running
StartRunning(_device, OnCameraBuffer);
// Listen for events
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2 changes: 1 addition & 1 deletion Packages/ai.videokit.videokit/package.json
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@@ -1,6 +1,6 @@
{
"name": "ai.videokit.videokit",
"version": "0.0.23-alpha.8",
"version": "0.0.23-alpha.9",
"displayName": "VideoKit",
"description": "The cross-platform media solution for Unity Engine.",
"unity": "2022.3",
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2 changes: 1 addition & 1 deletion ProjectSettings/ProjectSettings.asset
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Expand Up @@ -268,7 +268,7 @@ PlayerSettings:
useCustomGradlePropertiesTemplate: 0
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 2
AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
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