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add rehlds as a submodule and initialize its API
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my fork of rehlds is also required for some maps. The api can be used to call or hook engine functions.
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wootguy committed Nov 9, 2024
1 parent 9dd945f commit 08b8973
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Showing 17 changed files with 401 additions and 15 deletions.
12 changes: 12 additions & 0 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,12 @@ jobs:
with:
submodules: 'false'

- name: Checkout rehlds
uses: actions/checkout@v4
with:
repository: wootguy/rehlds
path: ./rehlds

- name: Checkout plugins
uses: actions/checkout@v4
with:
Expand Down Expand Up @@ -45,6 +51,12 @@ jobs:
with:
submodules: 'false'

- name: Checkout rehlds
uses: actions/checkout@v4
with:
repository: wootguy/rehlds
path: ./rehlds

- name: Checkout plugins
uses: actions/checkout@v4
with:
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3 changes: 3 additions & 0 deletions .gitmodules
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@@ -1,3 +1,6 @@
[submodule "sevenkewp"]
path = sevenkewp
url = https://github.com/wootguy/SevenKewp_data.git
[submodule "rehlds"]
path = rehlds
url = https://github.com/wootguy/rehlds
6 changes: 3 additions & 3 deletions cl_dll/cdll_int.cpp
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Expand Up @@ -22,15 +22,15 @@
#include "cl_util.h"
#include "netadr.h"
#undef INTERFACE_H
#include "../public/interface.h"
#include "../public/interface_hlsdk.h"
//#include "vgui_schememanager.h"

#include "pm_shared.h"

#include <string.h>
#include "hud_servers.h"
#include "vgui_int.h"
#include "interface.h"
#include "interface_hlsdk.h"

#ifdef _WIN32
#include "winsani_in.h"
Expand All @@ -41,7 +41,7 @@
#
#include "tri.h"
#include "vgui_TeamFortressViewport.h"
#include "../public/interface.h"
#include "../public/interface_hlsdk.h"

cl_enginefunc_t gEngfuncs;
CHud gHUD;
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2 changes: 1 addition & 1 deletion cl_dll/input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1020,7 +1020,7 @@ void ShutdownInput (void)
KB_Shutdown();
}

#include "interface.h"
#include "../common/interface_hlsdk.h"
void CL_UnloadParticleMan( void );

#if defined( _TFC )
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12 changes: 6 additions & 6 deletions common/com_model.h
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,10 @@

#define CACHE_SIZE 32 // used to align key data structures

// must match definition in modelgen.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T

typedef enum
{
mod_brush,
Expand All @@ -48,18 +52,12 @@ typedef enum
mod_studio
} modtype_t;

// must match definition in modelgen.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T

typedef enum
{
ST_SYNC=0,
ST_RAND
} synctype_t;

#endif

typedef struct
{
float mins[3], maxs[3];
Expand Down Expand Up @@ -348,4 +346,6 @@ typedef struct player_info_s
customization_t customdata;
} player_info_t;

#endif

#endif // #define COM_MODEL_H
File renamed without changes.
244 changes: 244 additions & 0 deletions common/rehlds_interface.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,244 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/

#define EXT_FUNC

#include "rehlds/public/interface.h"

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include "Platform.h"
#else
#include <dlfcn.h>
#include <unistd.h> // getcwd
#include <stdio.h> // sprintf
#include <cstring>
#endif // _WIN32

// InterfaceReg
InterfaceReg *InterfaceReg::s_pInterfaceRegs = nullptr;

InterfaceReg::InterfaceReg(InstantiateInterfaceFn fn, const char *pName) : m_pName(pName)
{
m_CreateFn = fn;
m_pNext = s_pInterfaceRegs;
s_pInterfaceRegs = this;
}

// This is the primary exported function by a dll, referenced by name via dynamic binding
// that exposes an opqaue function pointer to the interface.
//
// We have the Internal variant so Sys_GetFactoryThis() returns the correct internal
// symbol under GCC/Linux/Mac as CreateInterface is DLL_EXPORT so its global so the loaders
// on those OS's pick exactly 1 of the CreateInterface symbols to be the one that is process wide and
// all Sys_GetFactoryThis() calls find that one, which doesn't work. Using the internal walkthrough here
// makes sure Sys_GetFactoryThis() has the dll specific symbol and GetProcAddress() returns the module specific
// function for CreateInterface again getting the dll specific symbol we need.
EXPORT_FUNCTION IBaseInterface *CreateInterface(const char *pName, int *pReturnCode)
{
InterfaceReg *pCur;
for (pCur = InterfaceReg::s_pInterfaceRegs; pCur; pCur = pCur->m_pNext)
{
if (strcmp(pCur->m_pName, pName) == 0)
{
if (pReturnCode)
{
*pReturnCode = IFACE_OK;
}

return pCur->m_CreateFn();
}
}

if (pReturnCode)
{
*pReturnCode = IFACE_FAILED;
}

return nullptr;
}

#ifndef _WIN32
// Linux doesn't have this function so this emulates its functionality
void *GetModuleHandle(const char *name)
{
void *handle;
if (name == nullptr)
{
// hmm, how can this be handled under linux....
// is it even needed?
return nullptr;
}

if ((handle = dlopen(name, RTLD_NOW)) == nullptr)
{
//printf("Error:%s\n",dlerror());
// couldn't open this file
return nullptr;
}

// read "man dlopen" for details
// in short dlopen() inc a ref count
// so dec the ref count by performing the close
dlclose(handle);
return handle;
}
#endif // _WIN32

// Purpose: returns a pointer to a function, given a module
// Input : pModuleName - module name
// *pName - proc name
//static hlds_run wants to use this function
void *Sys_GetProcAddress(const char *pModuleName, const char *pName)
{
return GetProcAddress(GetModuleHandle(pModuleName), pName);
}

// Purpose: returns a pointer to a function, given a module
// Input : pModuleName - module name
// *pName - proc name
// hlds_run wants to use this function
void *Sys_GetProcAddress(void *pModuleHandle, const char *pName)
{
return GetProcAddress((HMODULE)pModuleHandle, pName);
}

// Purpose: Loads a DLL/component from disk and returns a handle to it
// Input : *pModuleName - filename of the component
// Output : opaque handle to the module (hides system dependency)
CSysModule *Sys_LoadModule(const char *pModuleName)
{
#ifdef _WIN32
HMODULE hDLL = LoadLibrary(pModuleName);
#else
HMODULE hDLL = nullptr;
char szAbsoluteModuleName[2048];
if (pModuleName[0] != '/')
{
char szCwd[1024];
getcwd(szCwd, sizeof(szCwd));
if (szCwd[strlen(szCwd) - 1] == '/')
szCwd[strlen(szCwd) - 1] = '\0';

_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName);
hDLL = dlopen(szAbsoluteModuleName, RTLD_NOW);
}
else
{
_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s", pModuleName);
hDLL = dlopen(pModuleName, RTLD_NOW);
}
#endif // _WIN32

if (!hDLL)
{
char str[2048+6]; // room for extension string

#if defined(_WIN32)
snprintf(str, sizeof(str), "%s.dll", pModuleName);
hDLL = LoadLibrary(str);
#elif defined(OSX)
printf("Error: %s\n", dlerror());
_snprintf(str, sizeof(str), "%s.dylib", szAbsoluteModuleName);
hDLL = dlopen(str, RTLD_NOW);
#else
printf("Error: %s\n", dlerror());
_snprintf(str, sizeof(str), "%s.so", szAbsoluteModuleName);
hDLL = dlopen(str, RTLD_NOW);
#endif
}

return reinterpret_cast<CSysModule *>(hDLL);
}

// Purpose: Unloads a DLL/component from
// Input : *pModuleName - filename of the component
// Output : opaque handle to the module (hides system dependency)
void Sys_UnloadModule(CSysModule *pModule)
{
if (!pModule)
return;

HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);

#ifdef _WIN32
FreeLibrary(hDLL);
#else
dlclose(hDLL);
#endif // _WIN32
}

// Purpose: returns a pointer to a function, given a module
// Input : module - windows HMODULE from Sys_LoadModule()
// *pName - proc name
// Output : factory for this module
CreateInterfaceFn Sys_GetFactory(CSysModule *pModule)
{
if (!pModule)
return nullptr;

return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModule, CREATEINTERFACE_PROCNAME));
}

// Purpose: returns the instance of this module
// Output : CreateInterfaceFn
CreateInterfaceFn Sys_GetFactoryThis()
{
return CreateInterface;
}

// Purpose: returns the instance of the named module
// Input : *pModuleName - name of the module
// Output : CreateInterfaceFn - instance of that module
CreateInterfaceFn Sys_GetFactory(const char *pModuleName)
{
return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModuleName, CREATEINTERFACE_PROCNAME));
}

// Purpose: finds a particular interface in the factory set
void *InitializeInterface(char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories)
{
void *retval;

for (int i = 0; i < numFactories; i++)
{
CreateInterfaceFn factory = factoryList[ i ];
if (!factory)
continue;

retval = factory(interfaceName, nullptr);
if (retval)
return retval;
}

// No provider for requested interface!!!
// assert(!"No provider for requested interface!!!");

return nullptr;
}
7 changes: 7 additions & 0 deletions dlls/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,7 @@ set(UTIL_HDR
ThreadSafeInt.h
ThreadSafeQueue.h
wav.h
rehlds.h
../game_shared/shared_util.h
)
set(UTIL_SRC
Expand All @@ -449,6 +450,8 @@ set(UTIL_SRC
ThreadSafeInt.cpp
ThreadSafeQueue.cpp
wav.cpp
rehlds.cpp
../common/rehlds_interface.cpp
../pm_shared/pm_debug.cpp
../pm_shared/pm_math.cpp
../pm_shared/pm_shared.cpp
Expand Down Expand Up @@ -604,6 +607,10 @@ set(ALL_SRC
# don't compile individual entity files
set_source_files_properties(${ENT_SRC} PROPERTIES HEADER_FILE_ONLY TRUE)

include_directories(${CMAKE_SOURCE_DIR}/rehlds)
include_directories(${CMAKE_SOURCE_DIR}/rehlds/rehlds/public)
include_directories(${CMAKE_SOURCE_DIR}/rehlds/rehlds/common)

add_library(${SERVER_DLL_NAME} SHARED ${ALL_SRC})

target_include_directories(${SERVER_DLL_NAME} PRIVATE monster)
Expand Down
3 changes: 3 additions & 0 deletions dlls/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
#include "CBaseMonster.h"
#include "skill.h"
#include "PluginManager.h"
#include "rehlds.h"

cvar_t displaysoundlist = {"displaysoundlist","0", 0, 0, 0};

Expand Down Expand Up @@ -339,5 +340,7 @@ void GameDLLInit( void )
// END REGISTER CVARS FOR SKILL LEVEL STUFF

SERVER_COMMAND( "exec skill.cfg\n" );

RehldsApi_Init();
}

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