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Fog was making a lot more transparent entities invisible than I first noticed. The problem is caused by the fog model having a large offset from its origin. The new method combines additive (color) and and texture (black) render modes for each layer, which makes the model full bright without needing EF_BRIGHTLIGHT. This doubles the amount of entities and network data, unless the fog color is black, in which case color layers aren't needed.
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Submodule sevenkewp
updated
6 files