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fixes: - extremely high HP not showing in status bar - crowbar creating ricochet effects on grunt/tor armor - tor never flinching - floating spore ammo - voltigore beams not always removed when killed - houndeyes damaging each other - invisible but nearby objects not making sounds (outside PVS or world) - scripted_sequence moving monsters upwards tweaks: - predator class prioritizes player targets over itself (bullsquid) - rename "Explosives (explosives only)" to "Breakable (explosives only)" - spore grenades don't damage gargs - remove barney/otis explosives resistance - npc ranged attacks are interrupted by heavy damage, not just any damage - spore does timed poison damage - monsters in combat take more more damage before flinching (20 -> 50)
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