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reduce precached sounds and add mp_npcidletalk
mp_soundvariety affects more sounds and some unused sounds are no longer precached. Model events are not precached for monster animations which require scripted_sequence to use. mp_npcidletalk 0 disables idle sounds for talking NPCs to save more slots. The minimum amount of sounds precached in a map with every variation of every entity went from 621 -> 479 sounds. This is with mp_soundvariety 1 and mp_npcidletalk 0. Without using those cvars about 50 fewer sounds are precached.
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