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Hi @MichalDybizbanskiCreoox!
I have implemented somewhat the basics of what we discussed for the hatching branch.
Right now, I am using materials that are already provided by xeokit and I'd suggest that we should keep it that way instead of developing hatching patterns. I am struggling to create different type of materials for each object in the scene model, the baseColor does not seem to be effecting the materials. However, I have confirmed that the sectionCapsPlugin is correctly reading those materials and adding those to section caps.
I would like to suggest that we create a new material type for solids or basic colors.
@xeolabs maybe you can guide me to correctly implement different materials for each object, I am sure I am doing something wrong here.