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Multiple instance events anim develop #230
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ChrisEberleSchool
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de56d73
- animation instances fix
ChrisEberleSchool acc95df
- fixed issue
ChrisEberleSchool 849b37d
- multiple instanced events fixed
ChrisEberleSchool 28ce970
- closing flag reset
ChrisEberleSchool 7640e76
- all issues resolved!
ChrisEberleSchool 7aa2a29
Merge pull request #252 from xspanger3770/develop
xspanger3770 f70548a
Merge pull request #253 from xspanger3770/main
xspanger3770 7993194
update general info in README.md
xspanger3770 4ac8264
Merge pull request #254 from xspanger3770/readme
xspanger3770 44086f7
Merge branch 'xspanger3770:main' into multiple-instance-events-anim-d…
ChrisEberleSchool 6ce4fa5
- update branch to get ready for new changes
ChrisEberleSchool f7ecda4
revert readme
ChrisEberleSchool c81c321
- using UUID of archived quakes to handle instances
ChrisEberleSchool f2b3102
- BugFix final commit
ChrisEberleSchool ae52079
- removed unneccessary imports
ChrisEberleSchool 00c58a9
- using contains method instead of isOpened method
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Do we need to remove the uuid twice on closing and closed event?
is there a case where 1 of these events doesnt do what it is supposed to?
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This is pretty much for redundancy, I did research and I found it is best to include both! Essentially I could just use windowClosing and it would pretty much cover all cases but I'm pretty sure there are some cases that it wont cover that windowClosed will cover
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All good, just wanted to know the reason around it.