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Save.cutsceneIndex
and adjacent data / code #2286base: main
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Save.cutsceneIndex
and adjacent data / code #2286Changes from 29 commits
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I still don't think the name makes much sense, but I also don't have a strong idea for what to call this.
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I will once again advocate for CS_INDEX_D (and CS_INDEX_F instead for 0xFFFF), since these also indicate a scripted cutscene despite not corresponding to any scene layer
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Fair, although now that I think about it I kind of just wish the whole value was written out in full, like...
CS_INDEX_0
->CS_INDEX_FFF0
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At this point I won't mind. Either way, you should know better than me, and I already expressed my standpoint. I mean, no subtext, I just trust your decision
Large diffs are not rendered by default.