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Automatic ACE Fortify Setup
WaldoTheWarfighter edited this page Aug 16, 2023
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This script is designed to dynamically grab all objects synchronized to a game logic in Arma 3, add them to a side's fortify menu, and price them dynamically based on their volume & mass. The log scalars help keep the extremes (mostly) in step with everything else.
To use this script in your Arma 3 mission:
- Make sure your player(s) have a fortify tool in their inventory.
- Place a game logic down and paste into its init the function call as noted below - alter it to fit your requirements.
- Synchronize to the game logic any objects or static weapons that you wish to be constructible in fortify. (Note: Vehicles other than static weapons are not supported due to concerning behavior.)
- If you require more than one side to use fortify, repeat the above steps in entirety and ensure the function call has the correct side in each.
- Run the game.
The function takes the following parameters:
-
_target
: The object variable name you want this to apply to (The game logic) -
_side
: The side that the crate will populate the fortify list to. Each setup is single use as the objects and logic are destroyed afterward. Options: West, East, Independent, Civilian -
_budget
: User defined starting budget for the side, this can then be added to later on using the ACE_Fortify budget script.
[this, west, 6000] call Waldo_fnc_AutoFortifySetup;
ACE Fortify Budget Function can be used to update the given sides budget.
Arguments: 0: Side 1: Change (default: 0) 2: Display hint (default: true)
Return Value: None
Example:
[west, -250, false] call ace_fortify_fnc_updateBudget
I have also created a ZEN module which allows you to do this via Zeus during the mission if desired. You can find out how it works on the Waldos Mission Pack Zeus Modules page.
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Feature Tutorials
- Mission Intro Text
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- Automatic Fortify Setup
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