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Welcome to the Waldos Mission Pack Wiki!
This project was originally envisioned as an easy to access, flexible alternative for new mission makers. Requiring little knowledge of the Arma 3 engine, mission makers can use this pack, and its associated features to enrich their missions without expending the level of effort required to see what's behind the proverbial curtain.
Originally created for the mission makers of the Rooster Teeth Discord Arma group, this pack is now used in a small number of communities, due to its unrestricted versatility in loadout selection, and its relative ease of use. In its spread, it is hoped that this pack will act as a bridge to guide people through the basics of mission making, as well as support experienced mission makers to a higher degree.
The pack has two aims:
- To provide an easy to use and supportive pack of functions and compositions to help newer, or less programmatically inclined, members of the mission maker community
- To provide extensive documentation to assist in the understanding of the pack, and by extension, the wider Arma programming world if so desired.
- Loadout saving and respawn system
- Automatic ACRE2 Radio setup and respawn handling - based on mission makers specification in init.sqf
- Custom loadout & logistics system which scrapes the kits of all playable characters on a particular side to fulfil base logistical needs - such as starter crates and supply crates. (Dependant on the loadouts being edited ACE or Vanilla arsenal in the editor, and the disabling of scenario binarization)
- Vehicle unflippin actions
- Simple AI convoy script expanded and enhanced from Tovas original.
- Teleportation Script
- Endex & Safestart Scripts
- Mobile Headquartrs Script (With Logistics).
- Vehicle Camo & Ambush script.
- Custom Zeus Enhanced modules for in-game access to the logistics system and ENDEX scripts.
- HALO & Static Line Jump Scripts with equipment & weapon loss simulation.
- Extensively documented files to learn how it works, and make use of this pack!
- Mission Pack Compositions to hasten the learning and mission building process
- CBA_A3
- ACE 3
- ACRE 2 (You can disable this via missionParameters.sqf)
- TFAR (Inherrent support via 3Eden)
- Zeus Enhanced & Compat
- LAMBS Series of mods (Tutorial Mission Requires this, the pack can work without it)
- All unit mods compatible
This pack is presently maintained solely by Waldo.
- Home
- Coding Standards
- Quickstart Guide
- Waldos Mission Pack Zeus Modules
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
- ACRE 2 Long Range Radio Presetting
- ACRE 2 Automated CEOI
- ACRE 2 Babel Autoconfig
- Construction Objects
- Mobile Command Post With Integrated Logistics System
- Vehicle Actions & Paradrop
- Waldos AI Tweak
- Vehicle Ambush Script And Vehicle Camo
- Logistics System, Starter Crates And Quartermaster
- Loadout Saving and Respawn
- ENDEX Script & Custom End Screen
- Virtual Vehicle Depot
- Radio Reports, Checklists, Support Calls And Documentation