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Quickstart Guide
AdamWaldie edited this page May 14, 2022
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- Download the latest Waldos Mission Pack & The Compositions to accompany it
- Copy everything from that folder into your mission.
- Ensure that the mission.sqm is unbinarized (attributes --> General --> under Misc --> uncheck the "binarize the scenario file" box)
- Fill out the relevant information in description.ext as you like, you may also choose to replace the loading.jpg image as well.
- Waldos AI Tweak mode can be set in the init.sqf (DAY or NIGHT modes)
- Remove the UnitInsignias folder if its present * you dont want to use it.
- Edit init.sqf, initServer.sqf & initPlayerLocal.sqf as you like to add/remove different aspects of the pack.
- The compositions provided may hasten progress. They include by default examples of using most aspects of the packs functionality.
IF USING ACE 3
- Disable ACE 3 Respawn in server & Mission Addon Settings (Settings --> Addon Settings --> ACE Respawn) IF USING ACRE2
- Player groups must be given a callsign (Click on the group --> Callsign) & have that callsign and radio frequiences assigned in init.sqf
- Home
- Coding Standards
- Quickstart Guide
- Waldos Mission Pack Zeus Modules
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
- ACRE 2 Long Range Radio Presetting
- ACRE 2 Automated CEOI
- ACRE 2 Babel Autoconfig
- Construction Objects
- Mobile Command Post With Integrated Logistics System
- Vehicle Actions & Paradrop
- Waldos AI Tweak
- Vehicle Ambush Script And Vehicle Camo
- Logistics System, Starter Crates And Quartermaster
- Loadout Saving and Respawn
- ENDEX Script & Custom End Screen
- Virtual Vehicle Depot
- Radio Reports, Checklists, Support Calls And Documentation