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Quickstart Guide
AdamWaldie edited this page Jan 5, 2023
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- Download the latest Waldos Mission Pack (Thats the download Labelled with WMP-VersionNumber.zip) & The Compositions to accompany it
- Its recommended that you download Visual Studio Code & Its SQF plugins. Itll make any script reading in Arma 3 easier on you!
- Visual Studio Code: https://code.visualstudio.com/
- SQF Language Extension: https://marketplace.visualstudio.com/items?itemName=vlad333000.sqf
- SQF Debugger Extension: https://marketplace.visualstudio.com/items?itemName=billw2011.sqf-debugger
- Copy everything from that folder into your mission.
- Ensure that the mission.sqm is unbinarized (attributes --> General --> under Misc --> uncheck the "binarize the scenario file" box)
- Fill out the relevant information in description.ext as you like, you may also choose to replace the loading.jpg image in the Pictures folder as well.
- Waldos AI Tweak mode can be set in the init.sqf (DAY or NIGHT modes) as labelled in the init.sqf file.
- Remove the UnitInsignias folder if it's present and you don't wish to make use of the textures within.
- Edit init.sqf, initServer.sqf & initPlayerLocal.sqf as you like to enable/disable different aspects of the pack.
- Disable ACE 3 Respawn in server & Mission Addon Settings (Settings --> Addon Settings --> ACE Respawn)
- Player groups must be given a callsign (Click on the group --> Callsign) & have that callsign and radio frequencies assigned in init.sqf
Supplied for you are a number of compositions, available via a separate download on the release page.
These contain a number of use cases which should expedite your mission building process, including setting up the pack's arsenal, supply crate and logistics systems.
Other compositions include an example of a specific part of the pack - such as the Paradrop script and its accompanying "lost equipment & weapons on drop" script.
- Home
- Coding Standards
- Quickstart Guide
- Waldos Mission Pack Zeus Modules
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
- ACRE 2 Long Range Radio Presetting
- ACRE 2 Automated CEOI
- ACRE 2 Babel Autoconfig
- Construction Objects
- Mobile Command Post With Integrated Logistics System
- Vehicle Actions & Paradrop
- Waldos AI Tweak
- Vehicle Ambush Script And Vehicle Camo
- Logistics System, Starter Crates And Quartermaster
- Loadout Saving and Respawn
- ENDEX Script & Custom End Screen
- Virtual Vehicle Depot
- Radio Reports, Checklists, Support Calls And Documentation