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Quickstart Guide

AdamWaldie edited this page May 20, 2022 · 27 revisions
  1. Download the latest Waldos Mission Pack & The Compositions to accompany it
  2. Its recommended that you download Visual Studio Code & Its SQF plugins. Itll make any script reading in Arma 3 easier on you!
  3. Copy everything from that folder into your mission.
  4. Ensure that the mission.sqm is unbinarized (attributes --> General --> under Misc --> uncheck the "binarize the scenario file" box)
  5. Fill out the relevant information in description.ext as you like, you may also choose to replace the loading.jpg image as well.
  6. Waldos AI Tweak mode can be set in the init.sqf (DAY or NIGHT modes)
  7. Remove the UnitInsignias folder if its present * you dont want to use it.
  8. Edit init.sqf, initServer.sqf & initPlayerLocal.sqf as you like to add/remove different aspects of the pack.

IF USING ACE 3

  • Disable ACE 3 Respawn in server & Mission Addon Settings (Settings --> Addon Settings --> ACE Respawn)

IF USING ACRE2

  • Player groups must be given a callsign (Click on the group --> Callsign) & have that callsign and radio frequencies assigned in init.sqf

Compositions

Supplied for you are a number of compositions, available via a separate download on the release page.

These contain a number of use cases which should expedite your mission building process, including setting up the pack's arsenal, supply crate and logistics systems.

Other compositions include an example of a specific part of the pack - such as the Paradrop script and its accompanying "lost equipment & weapons on drop" script.

Exemplar Mission

The exemplar mission download on the releases page provides a mission which houses a large amount of the pack's functionality from which you can inform your own mission making. It's regularly updated to be in line with the pack itself.

It utilises a specific modlist, which you can find on the Wiki Homepage. Your missions do not need to follow this same modlist.

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