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Quickstart Guide
- Download the latest Waldos Mission Pack & The Compositions to accompany it
- Its recommended that you download Visual Studio Code & Its SQF plugins. Itll make any script reading in Arma 3 easier on you!
- Visual Studio Code: https://code.visualstudio.com/
- SQF Language Extension: https://marketplace.visualstudio.com/items?itemName=vlad333000.sqf
- SQF Debugger Extension: https://marketplace.visualstudio.com/items?itemName=billw2011.sqf-debugger
- Copy everything from that folder into your mission.
- Ensure that the mission.sqm is unbinarized (attributes --> General --> under Misc --> uncheck the "binarize the scenario file" box)
- Fill out the relevant information in description.ext as you like, you may also choose to replace the loading.jpg image as well.
- Waldos AI Tweak mode can be set in the init.sqf (DAY or NIGHT modes)
- Remove the UnitInsignias folder if its present * you dont want to use it.
- Edit init.sqf, initServer.sqf & initPlayerLocal.sqf as you like to add/remove different aspects of the pack.
- Disable ACE 3 Respawn in server & Mission Addon Settings (Settings --> Addon Settings --> ACE Respawn)
- Player groups must be given a callsign (Click on the group --> Callsign) & have that callsign and radio frequencies assigned in init.sqf
Supplied for you are a number of compositions, available via a separate download on the release page.
These contain a number of use cases which should expedite your mission building process, including setting up the pack's arsenal, supply crate and logistics systems.
Other compositions include an example of a specific part of the pack - such as the Paradrop script and its accompanying "lost equipment & weapons on drop" script.
The exemplar mission download on the releases page provides a mission which houses a large amount of the pack's functionality from which you can inform your own mission making. It's regularly updated to be in line with the pack itself.
It utilises a specific modlist, which you can find on the Wiki Homepage. Your missions do not need to follow this same modlist.
- Home
- Coding Standards
- Quickstart Guide
- Waldos Mission Pack Zeus Modules
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
- ACRE 2 Long Range Radio Presetting
- ACRE 2 Automated CEOI
- ACRE 2 Babel Autoconfig
- Construction Objects
- Mobile Command Post With Integrated Logistics System
- Vehicle Actions & Paradrop
- Waldos AI Tweak
- Vehicle Ambush Script And Vehicle Camo
- Logistics System, Starter Crates And Quartermaster
- Loadout Saving and Respawn
- ENDEX Script & Custom End Screen
- Virtual Vehicle Depot
- Radio Reports, Checklists, Support Calls And Documentation