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Vehicle Actions & Paradrop
Associated Files:
- MissionScripts\VehicleActionsSetup
- MissionScripts\Paradrop
The following actions are available:
- Static Line Parachuting and Halo Jumping
- Player Dismount Side Selection for two-door helicopters (E.g UH-60)
- Set ACE Cargo and movement settings for an object.
CUP, RHS and Vanilla assets have these automatically applied by default, as well as preliminary support for medical class vehicles from any mod. As such if you are using these mods, you don't need to do anything else.
Associated Files: MissionScripts\VehicleActionsSetup\SetCargoAttributes.sqf
This function allows you to set the cargo space and size of the given object and if you can drag or carry it.
Arguments:
- 0: Vehicle
- 1: Cargo Space (nil to keep default value)
- 2: Cargo Size (nil to keep default value)
- 3: Draggable (Default; true)
- 4: Carryable (Default; true)
Example:
[myTruck] call Waldo_fnc_SetCargoAttributes;
[myTruck, 30, -1] call Waldo_fnc_SetCargoAttributes;
[myCrate, -1, 2] call Waldo_fnc_SetCargoAttributes;
[myCrate, -1, 2, true, false] call Waldo_fnc_SetCargoAttributes;
[myCrate, nil, nil, true, false] call Waldo_fnc_SetCargoAttributes;
Associated Files: MissionScripts\VehicleActionsSetup\AddExitAction.sqf
This function adds two addictions available for players in passenger positions to choose whether to exit to the left or right of the vehicle. Mission Makers should only attempt to apply this to helicopters with two side doors for expected results.
Arguments:
- 0: Object
- 1: Color Action
Example:
[this] call Waldo_fnc_AddExitActions;
[this, true] call Waldo_fnc_AddExitActions;
Associated Files: MissionScripts\Paradrop
This is only required if the vehicle is not already set up by the pack during init.
For the default setup, simply paste the below code into the init of the drop vehicle.
[this] call Waldo_fnc_VehicleJumpSetup;
You can also customise the parameters for all jump aircraft in the initServer.sqf Pictured below:
Static Line:
- WALDO_STATIC_MINALTITUDE is the minimum altitude the plane must exceed to perform a static line jump.
- WALDO_STATIC_MAXALTITUDE is the maximum altitude the plane must not exceed to perform a static line jump.
- WALDO_STATIC_MAXSPEED is the maximum vehicle speed before the static line becomes unavailable.
- WALDO_STATIC_STATICCHUTE is the class name of the chute you wish to use for static line jumps.
HALO:
- WALDO_PARA_HALOALTITUDE is the minimum altitude the plane must exceed to perform a HALO jump.
- WALDO_PARA_HALOCHUTE is the class name of the chute you wish to use for HALO jumps.
- Home
- Coding Standards
- Quickstart Guide
- Waldos Mission Pack Zeus Modules
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
- ACRE 2 Long Range Radio Presetting
- ACRE 2 Automated CEOI
- ACRE 2 Babel Autoconfig
- Construction Objects
- Mobile Command Post With Integrated Logistics System
- Vehicle Actions & Paradrop
- Waldos AI Tweak
- Vehicle Ambush Script And Vehicle Camo
- Logistics System, Starter Crates And Quartermaster
- Loadout Saving and Respawn
- ENDEX Script & Custom End Screen
- Virtual Vehicle Depot
- Radio Reports, Checklists, Support Calls And Documentation