Releases: AllayMC/Allay
Releases · AllayMC/Allay
0.1.3
For Minecraft: Bedrock Edition 1.21.50
Added
- (API) Introduced
AllayAPI#isDevBuild
to let plugin know if the current server is a dev build. - (API) Introduced
BlockCustomTags#WATER
andBlockCustomTags#LAVA
to allow checking if a block is water or lava
easier. This is because there are two types of water (minecraft:water
andminecraft:flowing_water
) and lava (
minecraft:lava
andminecraft:flowing_lava
) in vanilla. - (API) Introduced
Dimension#getLiquid
,Dimension#setLiquid
andDimension#removeLiquid
methods to help plugin
operate liquid easier. - (API) Introduced
Dimension#addLevelSoundEvent(Vector3ic pos, SoundEvent soundEvent, int extraData)
and
Dimension#addLevelSoundEvent(Vector3fc pos, SoundEvent soundEvent, int extraData)
. - (API) Added
EntityTrampleFarmlandEvent
. EntityTrampleFarmlandEvent is called when a farmland is trampled by an
entity. - (API) Added
BlockGrowEvent
which will be called when crops grow. - (API) Added two overloads
LightService#getInternalLight(Vector3ic)
andLightService#getSkyLight(Vector3ic)
, they
have the same functionality asLightService#getXXXLight(int, int, int)
. - (API)
BlockContainer#getBlockPos
andBlockContainer#setBlockPos
now return/requirePosition3ic
instead of
Vector3ic
, this enables us to get the dimension information of aBlockContainer
. - (API) Implemented brewing stand, and several related interfaces & objects including
BlockEntityBrewingStand
,BrewingStandContainer
,
Registries#POTION_MIX_RECIPES
,PotionMixRecipe
are added to api module, see commit history for more details. AddedBrewingStandBrewEvent
,
BrewingStandConsumeFuelEvent
andBrewingStandStartBrewEvent
events. - (API) Implemented slab, and several related interfaces are added to api module.
- (API) Introduced
BlockBaseComponent#combine
method which is used by slab. For the details of this method, see the javadoc. - (API) Implemented beacon block, and several related interfaces are added to api module.
- (API) Implemented brewing stand, and several related interfaces & objects including
BlockEntityBrewingStand
,
BrewingStandContainer
,Registries#POTION_MIX_RECIPES
,PotionMixRecipe
are added to api module. See commit
history for more details. - (API) Implemented picking block with block entity data. The following methods are added:
ItemBaseComponent#getBlockEntityNBT
,
ItemBaseComponent#setBlockEntityNBT
,ItemBaseComponent#clearBlockEntityNBT
andItemBaseComponent#hasBlockEntityNBT
. - (API) Implemented TNT. There is now a new class called
Explosion
which can be used by plugin to make custom explosion. - (API) Introduced a number of overloads of
Dimension#addSound
. - (API) Introduced method
EntityAttributeComponent#supportAttribute
to check if the entity support specified attribute type. - (API) Introduced methods
DamageContainer#blockExplosion
andDamageContainer#entityExplosion
to create explosion related damage. - (API) Introduced methods
EntityBaseComponent#getDragFactorOnGround
andEntityBaseComponent#getDragFactorInAir
, which can be used to
customize the drag factor of an entity. - (API) Introduced event
EntityExplodeEvent
which will be called when tnt or creeper(WIP) is about to explode. - (API) Introduced method
EntityBaseComponent#isTouchingWater
to check if an entity is touching water. - (API) Implemented TNT entity, block and related features. Several related interfaces are added to api module.
- Implemented trapdoor except redstone feature (Redstone feature requires the implementation of redstone system).
- Implemented sponge and wet sponge.
- Implemented farmland and hoe.
- Implemented most of the crops, including wheat, potato, carrot, beetroot, melon and pumpkin.
- Introduced sentry to capture exception and upload them to sentry server automatically, which
helps us to track and fix bug more efficiently. Sentry is only enabled in non-dev version. - Server version will also be uploaded to bStats now.
- Introduced
Extension#afterServerStarted
method which will be called after the server is started.
Changed
- (API) Removed
BlockFace#toStairDirectionValue
, this method shouldn't exist in api module. - (API)
BlockTags
,BlockCustomTags
,ItemTags
andItemCustomTags
are now annotated with
@MinecraftVersionSensitive
as these tags may change between different versions. - (API) The second parameter of
BlockBaseComponent#onEntityFallOn
now acceptsBlockStateWithPos
instead of
BlockState
. - (API)
EntityBaseComponent#getBlockStateStandingOn
now returnBlockStateWithPos
instead ofBlockState
. - (API) Removed
BlockFace#horizontalIndex
which is useless. - (API) Removed
ScoreboardService#ServerEventListener
as it is not supposed to be touched by plugin. - (API) Methods
BlockEntityFurnaceBaseComponent#getStoredXP
andBlockEntityFurnaceBaseComponent#setStoredXP
now
acceptint
instead offloat
. - (API) Renamed
Structure#pickStructure
toStructure#pick
. - (API) Renamed
ItemItemStorableComponentImpl
toItemStuffStorableComponentImpl
, and nowItemShulkerBoxStack
extendsItemStuffStorableComponent
. - (API) Removed methods
EntityAttributeComponent#supportHealth
andEntityAttributeComponent#supportAbsorption
.
Consider using new methodEntityAttributeComponent#supportAttribute
. - (API) Renamed method
EntityBaseComponent#getBaseOffset
toEntityBaseComponent#getNetworkOffset
for better
understanding. - (API) Removed method
Dimension#setBlockStates
. This method is considered to be unsafe as it will only set the block state,
block entity won't be created if the block has block entity. Further research is currently needed. - Removed useless class
PackageClassLoaderUtils
, dependencyorg.reflections.reflections
is also removed. - Added
-dev
suffix to api version in development build. - Changed
ContainerActionProcessorHolder
to a final class instead of an interface, because this abstraction is
meaningless. - Changed
enableGui
toenable-gui
inserver-settings.yml
- Disabled packet limit only in dev build.
- Optimized the performance of physics calculation when there are a lot of entities.
- Changed the gravity of item and xp orb entity to 0.04f to better match vanilla behavior.
Fixed
- (API)
BlockHangingSignBehavior
now extendsBlockEntityHolderComponent<BlockEntityHangingSign>
which was forgotten
to be added. - Fixed several bugs that can led falling block keep existing even if it is already on ground or can't move.
- Fixed the
ClassCastException
when breaking shulker box. - Fixed the bug that interacting with door doesn't have any sound.
- Waxing copper-made block using honeycomb won't call
BlockFadeEvent
now. - Fixed the bug that player can still open enchant table even if he is sneaking.
- Fixed NaN motion caused by liquid in some very special cases.
- Fixed the bug that entity will still get ticked after called
removeEntity()
. - Fixed the bug that player's pos sometimes get frozen after teleport. This is caused by the issue that sometimes client doesn't send
back teleport ack after server sends teleport packet to client. - Fixed the bug that flint and steel durability reduced in creative mode.
- Fixed the network offset of item entity. Its visual position should now be normal.
- Liquid won't be broken into item by falling block now.
Nightly Build
This release represents the latest set of changes and features that are actively being developed. It is generated automatically from the master branch and may contain experimental features, bug fixes, and other improvements that are still being tested.
Important
Please note that this build is not recommended for production environments, as it may include unstable or incomplete functionality.
This build can be downloaded directly from the assets section below. See Installation for detailed guide.
0.1.2
For Minecraft: Bedrock Edition 1.21.50
Added
- (API) Added an extra argument to
Dimension#breakBlock
method to control if the block breaking particle should be played. - (API) Added
LiquidHardenEvent#setHardenedBlockState
method to allow changing the hardened block state. - (API) Introduced
MathUtils#normalizeIfNotZero
method to normalize a vector only if it is not zero, this method prevents NaN caused byVector3fc#normalize
method. - (API) Introduced
EntityBaseComponent#computeLiquidMotion
method to control whether an entity has liquid motion. - (API) Introduced
EntityDamageComponent#hasDrowningDamage
method to control whether an entity has drowning damage. - Added liquid motion for water and lava. Now entity will be moved by liquid flow if it is in the liquid.
- Pos sent by the client will only be handled when the pos is changed, as
PlayerAuthInputPacket
is sent every tick but the player may not move every tick.
Changed
- (API) Removed
BlockFace#getBlockFaceByStairDirectionValue
method, some fields inVoxelShapes
are also private for better maintainability now. - (API) Remove
fat-aabb-margin
andstepping-offset
fields from server settings as these properties shouldn't be touched by users. - Introduced tag name constants for where a large number of NBT saving and reading are involved. This improved the maintainability of the project.
- Introduced better names for some of the fields in
PlayerAuthInputPacketProcessor
, this improved the readability of the code.
Fixed
- (API) Corrected the return type of
Dimension#breakBlock(Vector3ic, ItemStack, Entity)
fromvoid
toboolean
. Some overloads for this method are also added. - (API) Fixed incorrect bit operations in
BlockLiquidBaseComponent#getLiquidBlockState
andBlockLiquidBaseComponent#getLiquidBlockState#getDepth
, although it seems that they do not cause any issues. - Block breaking particle won't be sent if block is broken by flowing liquid.
- Water placed in nether dimension will disappear immediately now.
Pos
,Motion
andRotation
in entity nbt are now saved as list tag instead of compound tag to match vanilla. This also fixed the bug that entities being spawned in incorrect position when placing structure using/structure
command. Please note that this change is not backward compatible and will break the old world and player data.- Fixed several NaNs caused by
Vector3fc#normalize
methods in the physics engine, and now setting the motion/location of an entity to a vector which contains NaN will result in an exception. - EntityItem now won't have drowning damage when it is in water, this bug causes entity item died after a period of time in water.
ServerboundLoadingScreenPacket
won't spam warnings in the console when switching dimension now.- Fixed the bug that sometimes there may be
NaN
values inPlayerAuthInputPacket
, this bug is also confirmed in df-mc (issue#425).
0.1.1
For Minecraft: Bedrock Edition 1.21.50
This is a minor update that fixes various bugs and adds new features such as liquid, structure API and more.
Added
- (API) Added
TextFormat#MATERIAL_RESIN
. - (API) Entity#teleport method now accepts an extra
Reason
argument. - (API) Added structure API by @harry-xi.
- (API) Added a number of new methods to
BlockLiquidBaseComponent
. - (API) Added
LiquidFlowEvent
,LiquidDecayEvent
andLiquidHardenEvent
. - (API) Added
BlockBehavior#afterPlaced
andBlockBehavior#afterReplaced
that are correspond toBlockBehavior#onPlace
andBlockBehavior#onReplace
. - (API) Added
BlockStateData#liquidReactionOnTouch
, there are also a number of new methods inBlockStateData
. - Added
/structure
command to manage structures. - Implemented liquid features including water, lava and related features.
Changed
- (API)
GameRules
is changed to an interface. - Breaking block related warnings are now moved to debug channel.
- Improved code readability for I18n module.
- NBT library is now updated to 3.0.10.
/gametest
command is now only available in dev build.- Removed the
dimension
field inBlockBreakEvent
, which is duplicated withblockStateWithPos#dimension
. - Removed unused
cn.powernukkitx:libdeflate-java
library, related classes are also removed.
Fixed
- (API) Fixed exception when setting item count or meta to zero.
- (API)
VoxelShapes#buildLiquidShape
now works correctly. - (API) Correct
BlockStateData#canContainLiquid
toBlockStateData#canContainLiquidSource
. - Passing non-positive amount or negative meta arguments to
/give
command now will result in a syntax error. - Entity#teleport method now will reset fall distance correctly.
- Fixed visual flashes when eating chorus fruits.
- Fixed incorrect comparison of
Position3x#dimension
. - Fixed a number of falling block related bugs.
- Fixed incorrectly drops when destroying the upper part of a door in creation mode.