wow haven't seen you since last year
Anyways almost complete behind-the-scenes rework on the advanced editor, mainly I switched over to OpenGL (SharpGL) for rendering, rather than a wacky picturebox one
Added some clarification on how decals are used in it and some other minor changes
The terrain editor isn't being actively worked on, like most of the program, at the moment. Mostly due to school taking up the majority of my time.
ALSO there's a very wip website here with up to date tutorials and some other stuff