fix crash when removing grab effects from dead monsters #79009
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Summary
Bugfixes "Fix random crash when monster grabbing the player dies"
Purpose of change
Fix #76748
Describe the solution
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/src/monster.cpp#L2958 looping through referenced objects while removing them, which cause dangling references.
The fix is to gather IDs of effect to be removed and remove by ID.
Describe alternatives you've considered
Testing
I meet this crash on my mac build with a high frequency when melee attack to kill a zombie strider.
Additional context