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Pull requests: CleverRaven/Cataclysm-DDA
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Move most world/debug options to externals
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[Markdown]
Markdown issues and PRs
Scenarios
New Scenarios, balancing, bugs with scenarios
#79310
opened Jan 24, 2025 by
RenechCDDA
•
Draft
Update Overmap documentation to include missing field.
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#79309
opened Jan 23, 2025 by
QuillInkwell
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[Aftershock] Fix: You need an armament license to buy combat suits
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
#79308
opened Jan 23, 2025 by
QuillInkwell
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fix astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
map cache
item/EOC
astyled
#79307
opened Jan 23, 2025 by
ShnitzelX2
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Remove legacy electronic storage code + small e-storage fixes
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#79306
opened Jan 23, 2025 by
ShnitzelX2
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Refactor pocket
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
#79305
opened Jan 23, 2025 by
Brambor
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[MoM] Differentiate XEDRA lab-made and makeshift inferno grenades, add astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
pyrokinetic matrix crystal bomb
astyled
#79304
opened Jan 23, 2025 by
Standing-Storm
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Mortars
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79303
opened Jan 23, 2025 by
GuardianDll
•
Draft
clear items in npc_test
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Gunstore Overhaul [Feedback Wanted]
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Containers
Things that hold other things
Items: Magazines
Ammo holding items and objects.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: No Hope
Relating to the mod No Hope
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
Vested Survivor Jumpsuits And Other Minor Changes
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79281
opened Jan 21, 2025 by
Kantonine
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FMS: losing limbs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#79277
opened Jan 21, 2025 by
GuardianDll
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Better descriptions for brewing
astyled
astyled PR, label is assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79273
opened Jan 21, 2025 by
GuardianDll
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Adding different sizes for wooden wheel variants, and wooden casters set
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
Vehicles
Vehicles, parts, mechanics & interactions
#79256
opened Jan 20, 2025 by
Leha44581
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Run the codebase through IWYU
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Archery
Bows, crossbows, arrows, bolts
Items: Armor / Clothing
Armor and clothing
Items: Battery / UPS
Electric power management
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
Items: Magazines
Ammo holding items and objects.
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Lore
Game lore, in-game communication. Also the Lore tab.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Scenarios
New Scenarios, balancing, bugs with scenarios
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
Rename "dissoluted devourer" to "dissolving devourer"
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Monsters
Monsters both friendly and unfriendly.
new contributor
#79237
opened Jan 19, 2025 by
autarch
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Magic Infrastructure: Split NON_MAGICAL into ALWAYS_CASTABLE and IGNORES_SPELL_RESISTANCE
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Update Github Pages JSON linter page
<Documentation>
Design documents, internal info, guides and help.
Organization
General development organization issues
#79181
opened Jan 16, 2025 by
kevingranade
•
Draft
Finishes #61071 "Combat Adaptation -> Berserk (rework)"
astyled
astyled PR, label is assigned by github actions
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#79022
opened Jan 8, 2025 by
CwasCard
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fix crash when removing grab effects from dead monsters
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
New Exodii weapon, the Khuunäöfaai
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Magazines
Ammo holding items and objects.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Generic Guns
Anything to do with Generic Guns
[Python]
Code made in Python
#79001
opened Jan 7, 2025 by
Daved27hundred
•
Draft
2 of 4 tasks
Apply Clang-Tidy and VS static analysis suggestions.
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
#78957
opened Jan 5, 2025 by
CLIDragon
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Compute can_holser once per save to speed up astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
json-styled
JSON lint passed, label assigned by github actions
d:
filter from ~20s to ~5s
astyled
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Updated in the last three days: updated:>2025-01-20.