Releases: ENDERZOMBI102/Radelite-Package
1.5.2
now supports BEE2 4.40+
What's Changed
- Guns AutoDisable and overall improvements by @Flash4433 in #28
Full Changelog: 1.5.1...1.5.2
Radelite 1.5.1
Small Hotfix.
- Fixed compiler crash with Large Living Panels
Radelite 1.5
Changelog:
- Added Portivity Gun (Portal + Gravity)
- Reworked Gravity Gun, now has the long-awaited grab functionality
- Gravity Gun now supports Co-Op
- Instant Kill now supports Co-Op
- Embedded Buttons now match the ground they're on
- Added Large Living Panel Skeleton variant
- Added some more animations to the Living Panel
- Bug fixes and small improvements
Radelite 1.4.1
Changelog:
- New item: Instant Kill and Instant Win. Will replace Trigger Kill
- Paint Gun completely reworked, please read its description for the complex yet simple system
- Living Panel (normal) completely reworked
- Portal Detector reworked, also new Invisible Portal Detector
- New item: Cube Triggers from Libbybapa
- Graphical upgrade for Water Block
- New icons
- Fixed Activator Cubes crashing on black floor
- Removed Radio, and moved it to DecoSta
- Various Bug Fixes and Optimizations
Radelite 1.4
Changelog:
- Added the Pedestal to every gun (except MK2 for the meantime)
- Added Paint Gun MK3
- Paint Gun is officially complete
- Added button_type to every gun
- Added temporary icons for MK3s
- Removed several templates for the meantime
The Gravity Gun is still a work in progress. It will have special functions when a prop is picked up, but for now, only the MK1 has the new pedestal. The MK2 hasn't got a pedestal for now as we're brainstorming ideas for the gun, like a charged gravity gun, probably for MK3.
Radelite
- Small BugFixes
- Fixed Fire Panel's Leak, started work on connections and alt versions
- Added new Activator Cubes (Picked, Dropped, PickedDropped)
- New icons for Activator Cubes
- Icons showing all item types in-game have been fixed (Activator Cubes, Living Panels, Living Large Panels)
Not that much new content, but fixed some bugs and started working on the guns pedestal project. It should take a while... Right now, Water Block and SkyBox are broken. Water Block might not be fixable.
Radelite
Change Log:
- New collaborator: Welcome @FeZzBurn :) He'll be making new textures and icons :))
- New Item: Trigger Kill! Consider using AutoSave Triggers too, so the Player doesn't have to restart the whole chamber.
- Remaked the Fire Panel, SkyBox, Trigger Kill, and others
- New Folder Scheme, fixed some spelling errors and some values
- Remaked some icons (Fire Panel, Trigger Kill, Living Panels and others)
- New Radio, for different styles (Clean, Overgrown and P1 for now)
- Removed useless stuff to free up space
- Removed Living Panel Offset, since the normal Living Panel already does that.
- Minor Tweaks.
Future:
- New activator cubes
- New items for different styles
- New guns
- New icons
😃
Radelite
Radelite's package - TEMPORARY FIX
We'll be releasing a new version as soon as we finish the Living Panels. Until then I have released a temporary substitute. I tried my best to include as much stuff as possible, including the broken RatMan style. Also, check out @ENDERZOMBI102 's other packages for BEE2. Thanks.
Radelite package
Fixed portal detectors instances paths
Added version.txt that contains info about the package version