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Component: Zeus
Timi007 edited this page Apr 24, 2022
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8 revisions
Author: PhILoX, Timi007
Description: Adds modules to zeus.
- Artillery strike
- Unflip Vehicle
- Reveal Target
- Forget Target
- Knowledge of target
- Measure distance (Context menu only)
- Main
- ZEN (zen_custom_modules, zen_dialog, zen_common)
- ACE (ace_medical, ace_zeus)
- Show unconscious players in Zeus
- Show 3DEN comments in Zeus
Action | Default Keybind |
---|---|
Switch unit's stance to standing | 1 |
Switch unit's stance to crouch | 2 |
Switch unit's stance to prone | 3 |
Switch group's behaviour to careless | 4 |
Switch group's behaviour to combat | 5 |
Switch group's combat mode to never fire | SHIFT + 4 |
Switch group's combat mode to fire at will | SHIFT + 5 |
Disable unit's movement | 6 |
Enable unit's movement | 7 |
Disable unit's movement and alignment | SHIFT + 6 |
Enable unit's movement and alignment | SHIFT + 7 |
All relevant information is in the function header