Releases: SkacikPL/Q2RTX
Fixes and improvements
- Improvements and optimizations to sound handling
- Changed version display
- Fixed crashes in expansions when saving while flares are spawned
- Added command line parameter input textbox to the launcher (show with F1 key)
- Added cl_maxfps_inactive command to govern fps limit in main menu
Big catchup
Catch up to current NVIDIA branch, also includes commits by res2k:
NVIDIA#111
Which greatly help with expansions and zaero.
You need to overwrite existing Q2RTX installation with this as i do not provide blue_noise.pkz / q2rtx_media.pkz
To play the expansions/mods you will also need to acquire their files separately.
Experimental pre-release
Includes NVIDIA particle brightness fix.
MAJOR changes to audio behavior, each of the 64 sound sources can now manage their reverb effect individually.
Potentially buggy, might get scrapped.
Another update
Newest batch of NVIDIA fixes and additions
Fix for underwater filter not applying to subsequent sounds
Added demo prerendering feature via cl_renderdemo and cl_renderdemo_fps
Added some options to sound/video setting menus
Rebuilt entire project with newest toolchain and most recent set of dependencies.
Small changes
Implemented automatic version checks.
Some minor fixes and consistency improvements.
Added warnings for non-RTX cards and software audio mode.
Improved console readability.
Added brand new backgrounds for base game and expansions.
Flashlight/Cvar fixes, no more HUEH jump sound and improved borderless mode
All new custom console variables now properly save to config file.
Flashlight on/off state is now properly stored in save file.
Added cl_jumpsound to allow disabling the jump "HUEH" sound.
Improved vid_fullscreen 2 (borderless) behavior, game will now pause, mute and lock to 10 FPS while in background.
NVIDIA fixes and other minor changes
Implemented latest NVIDIA fixes.
Provided newest OpenAL Soft binary for windows.
Other minor changes.
Fixes and laser lights
Fixed issues with automatic shader assignment on lava texture in xcompnd2 Reckoning level, also improved overall behavior of the system.
Added light sources to laser beams, this can be disabled via cl_laserlights 0
Fixes and menu changes
Automatic shader assignment now actually works.
All expansions and mods now have proper menus with their specific bindings. Flashlight binding is also exposed.
Small improvements
Game .dll is now loaded by default to make all game/mod specific variables accessible without loading a map first.
Unknown materials now get automatically assigned water/slime/glass/screen/sky/lava shaders based on their name, this is guesswork but should greatly increase out of the box compatibility with mods/maps with custom textures if they name them reasonably. This feature is on by default and can be disabled via pt_assign_unknown_shaders 0.
Fixes to Action Quake 2 port, improving menus.