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Emission

King Arthur edited this page May 20, 2019 · 1 revision

Emission causes a material to glow. A material will only appear to glow if there is a bloom post process in the current scene.

Emission Color

The color of the emission or glow.


Emission Map

The color of the emission represented by a texture. Black will not glow at all.


Emission Mask

A mask of where emissions should take place. The mask should be in black and white. the emission color is multiplied by the mask. black = 0 white = 1


Emission Pan Speed

The speed at which which emission is panned across the model. Only X and Y values are used.


Emission Strength

The strength of the glow or emission. (Emission * Emission Strength)


Emissive Blink Min

The minimum value the emission will be multiplied by when blinking.


Emissive Blink Max

The maximum value the emission will be multiplied by when blinking.


Emissive Blink Velocity

the rate at which emission will travel between the min and max blinking emission values.


Enable Scrolling Emission

Enables a wave of a emission to travel across all emissive areas of a material.


Emissive Scroll Direction

The direction the emissive wave will travel over the material.


Emissive Scroll Width

The width of the emission wave.


Emissive Scroll Velocity

The velocity at which the wave travels across the material.


Emissive Scroll Interval

The interval at which the wave will appear.