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Rim Lighting

King Arthur edited this page May 20, 2019 · 1 revision

Rim Color

The tint applied to the rim lighting.


Rim Width

The width of the rim effect on the material.


Rim Emission

How emissive or glowing the rim light is on the material.


Rim Sharpness

How sharp the edge of the rim effect is. 0 = smooth gradient 1 = hard edge


Rim Color Bias

smoothly blends between the color of the model and the selected rim color. 0 = material base color 1 = rim light color useful if you want to use the colors of your model for rim lighting.


Rim Texture

The texture used for the color of the rim light. Note: Alpha is respected and can cause lighting to go away.


Rim Mask

Where the rim lighting should occur


Rim Texture Pan Speed

Pans the texture used for rim lighting. Only X and Y have an effect.

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