Releases: rrenna/foundryvtt-sfrpg-populator
Releases · rrenna/foundryvtt-sfrpg-populator
0.2.1 - green leaf
0.2.0 - big truck
Added
- (Experimental) Mutator screen, up or downscale an existing NPC
- Folder support
0.1.7 - tricky tulips
Added
- Added tippy tooltips
0.1.6 - surprised watermelon
Added
- Construct type monsters
- Monsters can now have ranged weapon
Changed
- Under the hood refactor
Fixed
- Save bonuses should now be properly applied
0.0.16 - occational snag
- Fixed broken /dist/ folder
0.0.15
- Added "secret" UI
- Added templates to build step
- Begun refactor and architectural changes needed to begin monster creation
0.0.14 - orange bird
- Added drow
- Added dynamic token images (see README.md for instructions)
0.0.13 - green grass
- Applied NPC size correctly now. No more diminutive Vesks
From 0.0.12:
- Now compatible with babele translation modules (Tested w/ https://github.com/coboye/foundryvtt-sf-lang-it-it)
- Added CR 2 NPCs
- Added Vesk natural weapons
- Added CR selection in settings
- Fixed a typo
0.0.12 - red robot
- Now compatible with babele translation modules (Tested w/ https://github.com/coboye/foundryvtt-sf-lang-it-it)
- Added CR 2 NPCs
- Added Vesk natural weapons
- Added CR selection in settings
- Fixed a typo
0.0.11 - flying circus
- Added subtype grafts
- Added master/good skills added from creature subtype grafts
- Added innate spells from creature subtype grafts
- Added more junk items