Releases: silent-destroyer/tunic-randomizer
Releases · silent-destroyer/tunic-randomizer
Tunic Randomizer 4.1.2
More Bugfixes
Compatible with all seeds started on 4.1.0+ or any Archipelago game started on AP 0.5.1+.
- Fixed a bug with the entrance tracker file (& files in general) being accessed by the mod while locked/in use by another program.
- Fixed a bug that would result in a black screen if you quit to title screen during The Heir fight.
- Fixed a bug with ladder shuffle not working properly if you switched to nighttime.
For instructions on installing, see the README
Tunic Randomizer 4.1.1
4.1.0 Hotfix
- Fixed a bug with the fairy seeking spell that was causing instability on the 4.1.0 release.
Tunic Randomizer 4.1.0
Breakable Objects & Bugfixes
Backwards compatibility with existing seeds:
- Archipelago: ✅
- Single player: ❌
Breakable Object Shuffle (by @ScipioWright)
- Similar to grass rando but on a smaller scale, this option takes a majority of the generic breakable objects in the game (pots, boxes, barrels, signs, bombable walls, etc.) and assigns items to them. Adds around 260 checks, or around 300 with entrance rando.
Tunic apworld/Archipelago changes:
- Added Breakable Shuffle to AP
- The Torch can now be added to start_inventory in your yaml file
- Hexagon Quest ability thresholds are now listed in the AP-generated spoiler log
- Renamed the
grass_fill
option tolocal_fill
, which can now be used even if grass rando is turned off.- If breakable shuffle is on, this will default to 40 if left default. Grass rando still defaults to 95.
- Reduced max local fill value from 100 to 98 to avoid possible fill errors when set to 100.
- Various logic fixes, etc
- The world/yaml settings that are displayed when connecting to an AP game can now be hidden.
- Updated Archipelago.MulitClient.Net to the latest version (6.5.0)
Entrance Tracker File
- The rando now populates a file (.csv format) as you play showing the entrances you've gone through and where they connect.
- You can find it under Randomizer Settings -> Hint Settings -> Open Entrance Tracker
Bugfixes
- Addressed an issue when entering AP connection info where the main menu buttons would become unresponsive.
- Fixed certain parts of the title screen windows being cutoff on steam deck & lower resolutions.
- Fixed an issue in enemy rando where the East Forest boss hp bar could become stuck on screen after leaving the room.
- Fixed a few spots where turrets could spawn and block the player in enemy rando.
- The shotgun will no longer inflict self damage when the fox is tiny.
- Addressed some issues with the fairy seeking spell.
- Arachnophobia mode now applies to the enemies thrown out by boss scavenger (enemy rando).
- Added a toggle under Other Settings to stop the game from running in background
Tunic Randomizer 4.0.3
Archipelago Item Link Fix
This update will not break any in-progress seeds or multiworlds.
The tunic.apworld file has been updated in this version.
- Fixed an issue with archipelago games containing Tunic item link slots (@ScipioWright)
- tunic.apworld fix: randomly added extra/replacement filler items can no longer include grass
Tunic Randomizer 4.0.2
Minor Archipelago Bugfix
This update will not break any in-progress seeds or multiworlds.
- Fixed a bug where using the !getitem command on the archipelago text client would cause the game to no longer receive items.
- Updated Archipelago.MultiClient.Net to 6.3.1.
Tunic Randomizer 4.0.1
Entrance Rando Hotfix
Compatible with all seeds started on version 4.0.0 and all current Archipelago seeds.
- Fixed a bug with decoupled entrances causing you to become softlocked when entering The Heir's arena
- After initiating the heir fight (and on subsequent returns), the teleporter will remain active until you deal damage to her, to allow you to still get to the area on the other side.
- Added more entrance rando-specific ghost foxes (by @ScipioWright)
Tunic Randomizer 4.0.0
Is this version backwards compatible?
- Archipelago games: ⚠
- For Entrance Randomizer games specifically: rest at any checkpoint statue to set your spawn point there and then quit out of the game before updating.
- This update is compatible with current AP otherwise.
- Single player seeds: ❌
New Features
All of these features are playable both in the standalone randomizer and in Archipelago.
Grass Randomizer 🌳
- Turns every bush and blade of grass in the game into a check, for a total of over 6500 checks.
- The logic will always put some form of grass-cutting items (sword, or stick + glass cannon) outside of the grass for you to find before you get started on your lawnmowing adventure.
- In AP and in the spoiler log, the grass is generally identified by the scene its in and its position in the scene. If you need to locate a specific piece of grass, you can toggle the player's position on screen under Randomizer Settings -> Other Settings
Entrance Randomizer Updates (by @ScipioWright)
Matching Directions Option
- This option makes the entrances be paired in a way that maintains the direction when going through them (i.e. north and south entrances, floor entrances/teleporters, ladders, etc.)
- This option is not compatible with the existing Fewer Shops option. Turning one on will turn the other option off automatically.
Decoupled Entrances
- This option makes the randomized connections into one-ways. That is, leaving the way you came from will instead lead to somewhere else.
Hexagon Quest Updates
- The hexagon goal range has been expanded from 15-50 to 1-100.
- The max number of gold hexagons in the item pool is still 100, so if you set the goal to 100 there will be no extras, and fewer extras in general past 50.
- Added options for randomizing the amount of gold hexagons.
- Ability Shuffle can now be set to use pages for ability unlocks in Hexagon Quest instead of progressively unlocking abilities by finding hexagons.
Archipelago Updates
- Room connection info now gets saved in the save file, so you can simply load up an AP save and it will automatically connect to the appropriate room. (Older saves can just connect normally once and load the file for this to take effect.)
- If the port/password changes, you will have to reconnect on the title screen and then load the save file. The info in the save file will get updated for later.
- Added better handling for checks that were accidentally sent while the game was disconnected (due to an error, outage, etc.)
- When loading into a save file, the game will now prompt you to send any checks it finds that are out of sync with the server, if it finds any.
- Death Link can now be set to trigger a fool trap instead of killing you when receiving a Death Link form someone else.
- Non-tunic items marked as both progression and useful are now shown with a cyan ? mark
- Added a host.yaml setting for preventing the game from creating local spoiler logs
New AP Logic Options (by @ScipioWright)
- A combat logic option has been added.
- Separate options for adding certain tricks/glitches into logic have been added (laurels clips, ladder storage, ice grappling) with varying difficulty levels.
- See the provided yaml for more explanations on these options
Recent Items Display
- Toggleable UI element that shows the five most recent items found (and who they were for in a multiworld).
Mystery Seed Weighted Options
- Added a menu to set the % chances of different options being selected when doing a mystery seed.
Other changes
- The Hero's Laurels are now an equippable item, that when used will toggle them on/off
- Improved editing functionality when editing the Archipelago connection config (by @jayo-exe)
- Added several new hint foxes that are exclusive to entrance rando
- If updating from a previously started seed, your hint fox placements might change as a result.
- Added a patch to prevent the fox from dying if they accidentally fall of out bounds (can be turned off)
- Added buttons to the fox palette editor for copying/pasting color hex codes
- Added setting tooltip descriptions to the title screen menus (can be turned off under Other Settings)
- Discovered entrance pairs are now written to the ItemTracker.json file produced by the randomizer.
- Added a new effect for opening chests with skip item animations turned on
- Fixed an issue with nighttime if vanilla mode is on
- Minor UI updates
- General performance improvements and bugfixes
Tunic Randomizer 3.2.4
Archipelago bugfix + other changes
Is this version backwards compatible?
- Archipelago games: ✅
- Single player seeds: ❌
Changes
- Fixed a bug with the in-game hint system not working when playing Hexagon Quest seeds on Archipelago
- Shops now require a sword in logic for money grinding
- This change is present in the single player randomizer and in the tunic.apworld file in this release, but is not currently present if generating a game on the Archipelago website
- The mailbox hint can no longer overlap with the hero's grave hints
- The Lantern can now be hinted by the Ghost Foxes
- Start with Sword is no longer randomly chosen when doing a Mystery Seed on single player, and can now be toggled alongside it
- Fixed an enemy randomizer bug where randomized boss enemies could softlock the game if they somehow fell out of bounds into a deathplane
Tunic Randomizer 3.2.3
Bugfix and QoL Update
Is this version backwards compatible?
- Archipelago games: ✅
- Single player seeds: ❌
Changes
- The ending cutscenes and credits can now be skipped by holding S while they are playing.
- The New Game + button on the ending screen has been replaced with a "Return to Title Screen" button, allowing you to get back to the main menu much faster.
- Bonus upgrades no longer increase the price of stat upgrades.
- Adjusted the placement of a few construction signs near Ruined Atoll in ladder shuffle to make them easier to walk past.
- Fixed a crash that would occur if the fox color editor was opened while on the title screen.
- Added a debug menu under "Other Settings" with buttons to open the save folder and log file from in game.
- The Quick Settings menu on the Title Screen is now scaled better on 4k and 720p/steam deck resolutions.
- Addressed a potential performance issue with ladder shuffle.
- Other minor fixes.
Enemy Randomizer Bugfixes
- Fixed a bug with certain boss-related states not persisting after defeating them.
- Fixed a bug where bosses could spawn with balanced enemies on.
- Fixed a bug where the Cathedral Gauntlet could sometimes be incompletable.
Fairy Seeking Spell Logic
- An option to make the fairy seeking spell only go after checks that are in logic has been added under the Hint Settings menu. (by @ScipioWright)
- Once all logical checks in an area are exhausted the seeking spell will instead search for entrances that have logical checks in them.
- Works with the reverse seeking spell (RDR ULU) to find unused entrances that are in logic.
- Does not account for logic that involves glitches or skips (via the Archipelago logic options).
Tunic Randomizer 3.2.2
More logic bugfixes
- Fixed a logic bug where it would sometimes assume you could get to Ziggurat without prayer.
- Other minor bugfixes.
Is this version backwards compatible?
- Archipelago games: ✅
- Single player seeds: ❌
Check out the rest of the new features from 3.2.0 here.