Releases: unitedoperations/UnitedOperationsFramework
Releases · unitedoperations/UnitedOperationsFramework
1.0.8 Release
1.0.7 Release
[1.0.7]
Added
- ACRE Vehicle Rack Preset now selectable
- New context menu options to improve navigation and efficency for changing settings for UOF missions on the fly
- New icons for the UOF settings bar and context menus
Changed
- Made game-mastering dependent on mission notes
- Reorganized the top-bar setting menus for the UOF to ensure parity between context menus and top-bar settings.
- EG Spectator uses ACE variable if it doesn't get correct value from Killed EH
Fixed
- Missing function configuration for spectator mode resulted in players being unable to tell who killed them
- Briefing entries being duplicated
- itemRandomOrg script error
- Endscreen not showing Casualties
- Script error in jip teleport
- Export Briefings being incomplete
- Ai Drivers not being functional
- Rewrote ACRE Channel functions to account for multiple same type radios
Removed
1.0.6 Warmfix
1.0.6 Warmfix
Changes
- Game Mastering prompt is now enabled by enabling the mission notes section for your mission.
Additions
- Vehicles can now be set to a certain faction's scrambling preset.
- A few other misc things on the developer side.
Fixes
- JIP Module caused script errors on attempting to open ACE Self-Interaction.
- AI Drivers was non-functional, Apologies to Aphex for believe mission-maker was to blame for the modules failure.
- Fixes for addItemRandom bug related to Olsen Gear script compatiblity.
- Amount of shots fired in a mission is no longer multiplied by the amount of players in the mission. (Woopsie!)
- Teleport to squad in vehicles now accounts for rare-edge cases.
- A few other misc things on the developer side.
1.0.6 Release
Rolling Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681312425
UO Testing Pack Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=849706204
UO Modpack:
https://steamcommunity.com/workshop/filedetails/?id=851438999
[1.0.6]
Added
- View Distance limit sliders now avaliable!
- Note: Minimumn view-distance enforced by Arma is 200 meters.
- Added unit babel language
Changed
- CaptureZone modules used hint, changed to hintSilent
- The extraction end-condition is now longer dependent upon another end-condition to fire.
Fixed
- All run "module on respawn" settings are now configurable.
- Individual ticketed respawns now fully functional
- Team tickets and unlimited respawn options now functional
- Respawn as a different faction is now functional
- Spectator is now at the correct location
- ACRE Set Radio Channel now works correctly
- ACRE Set Ear now works correctly
Removed
Known Issues
- Game Mastering prompt is forced on all mission makers regardless of whether they use UOF briefings or external briefings.
- External briefings cannot be attached to the briefing section. Instead use the appendix file as a workaround for custom briefings.
- Olsen gear scripts that use randomization encounter scripting issues regardless of formatting.
- Documentation has been updated with the proper information to use Olsen gear scripts as a temporary workaround.
- AI Drivers module completely non-functional.
- JIP Module causes script errors when attempting to teleport to your squad.
- Amount of shots fired in a mission is always multiplied by the amount of clients in that mission.
- Leads to ridiculous bullet/ammo expended counts.
Note: All of the above issues are addressed and fixed in 1.0.7.
1.0.4 Full Release
Rolling Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681312425
UO Testing Pack Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=849706204
UO Modpack:
https://steamcommunity.com/workshop/filedetails/?id=851438999
Added
- Legacy mission support switches for functions:
EGVAR(Core,Version_UpdatedNumber)
andEGVAR(Core,Version_CreatedNumber)
available in PreInit pastEGVAR(Core,Enabled)
check. Can be used for specific function changes and redirects based on version changes. Functions specific to an older version should be placed in an additional\Legacy\
folder. - Gear System CBA Events for loading 3den attribute unit and vehicle loadouts, as well as forcing specific loadouts to units and vehicles.
- stringtable.xml and corresponding macros.
- Gear System gear type config macro for later editing and addition of gear types.
EDEN_CHECK
macro to exit on !is3den state.VERSION_CHECK(VERSIONNUM)
macro to exit on belowVERSIONNUM
input: eg.VERSION_CHECK(103)
exits script if version is 102 or below.- Added Gear Preset selection system.
- Added
USMC 1980s Woodland
gear preset. - Added
US 1960s Woodland
gear preset. - Added
UK 2015 MTP
gear preset. - Added
UK 1980s Woodland
gear preset. - Added
UK 2010s MTP
gear preset. - Added
UK 1980s Desert
gear preset. - Added
MSV 1980s Woodland
gear preset. - Added
Iraq 1980s Desert
gear preset. - Added
Insurgents 90s Woodland
gear preset.
Changed
- Gear system now applies loadouts via EH inside 3den instead of on mission init.
- AI Drivers activation through InitPost.
- Hostage activation through InitPost.
- ACRE add radio event now removes all radios before adding defined radios.
- SafeStart defaults to lowered and on safe but no longer emptied magazine.
- Start in Parachute activation through InitPost.
- ACRE module adds radios to the ground if it cannot fit them in unit gear.
- Safe Start adds unloaded magazine to the ground if it cannot fit it in unit gear.
- Briefing Module displays tabs conditionally based on content (no longer shows empty tabs or entries).
Fixed
- Macro for SelfActions Cfg CfgClasses.
- Cut Grass Animation EH
- View Map Self Action condition
- AO Limit Soft Notification
- CaptureZone var and teamcontrolling var
- End Conditions CaptureZone checking
- End Conditions attribute AttrLoad and AttrSave
- Debug display naming
- Olsen gear script system is now functional!
- Docs available here.
Removed
- HeadlessAI and FireMission modules have been put on ice for the time being. (Their not dead, at least for now.)
Known Issues
- Players in vehicles do not properly freeze at the end of missions caused by end-conditions triggering.
- AutoAssetTracking does not properly track vehicle statistics due to improperly used macro.
1.0.4 Dev. Release Version (Testing Release)
Note For Testers:
- Unzip the contents of the .zip/.7z file to a folder of your choosing. (I highly suggest uofw or something similar.)
- Run build.bat and hit y on both prompts. This will place a folder in your Arma 3 folder called @uof
- Open the Arma 3 Launcher with your normal United Operations Modpack.
- Select the mods tab and select Local mod in the mods menu.
- Specify the
@UOF
folder in your Arma 3 installation and load it after all of your other mods. (At the bottom of the list.) - Load into Arma 3 and you will be running the latest dev release of the UO Framework!
Development Release
Added
- Legacy mission support switches for functions:
EGVAR(Core,Version_UpdatedNumber)
andEGVAR(Core,Version_CreatedNumber)
available in PreInit pastEGVAR(Core,Enabled)
check. Can be used for specific function changes and redirects based on version changes. Functions specific to an older version should be placed in an additional\Legacy\
folder. - Gear System CBA Events for loading 3den attribute unit and vehicle loadouts, as well as forcing specific loadouts to units and vehicles.
- stringtable.xml and corresponding macros.
- Gear System gear type config macro for later editing and addition of gear types.
EDEN_CHECK
macro to exit on !is3den state.VERSION_CHECK(VERSIONNUM)
macro to exit on belowVERSIONNUM
input: eg.VERSION_CHECK(103)
exits script if version is 102 or below.- Added Gear Preset selection system.
- Added
USMC 1980s Woodland
gear preset. - Added
US 1960s Woodland
gear preset. - Added
UK 2015 MTP
gear preset. - Added
UK 1980s Woodland
gear preset. - Added
UK 2010s MTP
gear preset. - Added
UK 1980s Desert
gear preset. - Added
MSV 1980s Woodland
gear preset. - Added
Iraq 1980s Desert
gear preset. - Added
Insurgents 90s Woodland
gear preset.
Changed
- Gear system now applies loadouts via EH inside 3den instead of on mission init.
- AI Drivers activation through InitPost.
- Hostage activation through InitPost.
- ACRE add radio event now removes all radios before adding defined radios.
- SafeStart defaults to lowered and on safe but no longer emptied magazine.
- Start in Parachute activation through InitPost.
- ACRE module adds radios to the ground if it cannot fit them in unit gear.
- Safe Start adds unloaded magazine to the ground if it cannot fit it in unit gear.
- Briefing Module displays tabs conditionally based on content (no longer shows empty tabs or entries).
Fixed
- Macro for SelfActions Cfg CfgClasses.
- Cut Grass Animation EH
- View Map Self Action condition
- AO Limit Soft Notification
- CaptureZone var and teamcontrolling var
- End Conditions CaptureZone checking
- End Conditions attribute AttrLoad and AttrSave
- Debug display naming
- Olsen gear script system is now functional!
- Docs available here.
Removed
- HeadlessAI and FireMission modules have been put on ice for the time being. (Their not dead, at least for now.)
1.0.2 Acre Hotfix
[1.0.2] - 2018-12-02
Added
N/A
Changed
N/A
Fixed
- Endconditions script not running properly
- Parachute JiP error
- Acre API usage errors
- Acre channel names were displayed improperly
- Setup-timer client race condition error
Removed
N/A
Version 1.0.1
[1.0.1] - 2018-11-11
Added
- Added Button to setup respawn and settings in 3den
- Added Map Compass Remover
- Added Hostage Module
Changed
- Removed briefing limitations
- Made more Modules independent
Fixed
- Ai Driver wasn't being added when ace menued
- Too much briefing being displayer
- Gear locality
- Gear works more reliable