1.0.4 Full Release
Rolling Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681312425
UO Testing Pack Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=849706204
UO Modpack:
https://steamcommunity.com/workshop/filedetails/?id=851438999
Added
- Legacy mission support switches for functions:
EGVAR(Core,Version_UpdatedNumber)
andEGVAR(Core,Version_CreatedNumber)
available in PreInit pastEGVAR(Core,Enabled)
check. Can be used for specific function changes and redirects based on version changes. Functions specific to an older version should be placed in an additional\Legacy\
folder. - Gear System CBA Events for loading 3den attribute unit and vehicle loadouts, as well as forcing specific loadouts to units and vehicles.
- stringtable.xml and corresponding macros.
- Gear System gear type config macro for later editing and addition of gear types.
EDEN_CHECK
macro to exit on !is3den state.VERSION_CHECK(VERSIONNUM)
macro to exit on belowVERSIONNUM
input: eg.VERSION_CHECK(103)
exits script if version is 102 or below.- Added Gear Preset selection system.
- Added
USMC 1980s Woodland
gear preset. - Added
US 1960s Woodland
gear preset. - Added
UK 2015 MTP
gear preset. - Added
UK 1980s Woodland
gear preset. - Added
UK 2010s MTP
gear preset. - Added
UK 1980s Desert
gear preset. - Added
MSV 1980s Woodland
gear preset. - Added
Iraq 1980s Desert
gear preset. - Added
Insurgents 90s Woodland
gear preset.
Changed
- Gear system now applies loadouts via EH inside 3den instead of on mission init.
- AI Drivers activation through InitPost.
- Hostage activation through InitPost.
- ACRE add radio event now removes all radios before adding defined radios.
- SafeStart defaults to lowered and on safe but no longer emptied magazine.
- Start in Parachute activation through InitPost.
- ACRE module adds radios to the ground if it cannot fit them in unit gear.
- Safe Start adds unloaded magazine to the ground if it cannot fit it in unit gear.
- Briefing Module displays tabs conditionally based on content (no longer shows empty tabs or entries).
Fixed
- Macro for SelfActions Cfg CfgClasses.
- Cut Grass Animation EH
- View Map Self Action condition
- AO Limit Soft Notification
- CaptureZone var and teamcontrolling var
- End Conditions CaptureZone checking
- End Conditions attribute AttrLoad and AttrSave
- Debug display naming
- Olsen gear script system is now functional!
- Docs available here.
Removed
- HeadlessAI and FireMission modules have been put on ice for the time being. (Their not dead, at least for now.)
Known Issues
- Players in vehicles do not properly freeze at the end of missions caused by end-conditions triggering.
- AutoAssetTracking does not properly track vehicle statistics due to improperly used macro.