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Releases: Raicuparta/nomai-vr

NomaiVR-0.60.1

20 Aug 23:57
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  • Fix title menu items being selectable while other menus open on top of it;
  • Fix impossible to leave menu if trying to change game settings;

NomaiVR-0.60.0

20 Aug 22:14
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  • Move input prompts a bit while using translator, to prevent the prompts from covering the translated text;
  • Always require holding grip to use tools, even while piloting ship. Makes the prompts even messier but simplifies a lot of the input logic and fixes some conflicts, like trying to use autopilot triggering probe retrieve instead;
  • Fix world becoming invisible after sleeping if pause menu is opened during sleep;
  • Fix inconsistent signalscope UI position (maybe? not sure how to test);
  • Fix HUD remaining visible after removing helmet.

NomaiVR-0.59.0

18 Aug 17:44
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  • Reduce CPU usage during gameplay (should noticeably improve performance for most people);
  • Reduce bloom intensity;
  • Hide HUD only when using translator, instead of when using any tool (I still think it would be better to hide the HUD while holding any tool since the it obstructs a lot of the view, but it was causing some bugs so I'm simplifying it for now);
  • Prevent world interactions while holding tools;
  • Fix signalscope zoom incorrect mapping (should be short press instead of long press);
  • Fix inconsistent behavior with "hide tools when hand is far" option;

NomaiVR-0.58.0

16 Aug 21:11
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  • Keep hand laser visible while using ship tools;
  • Fix tool prompts showing when ship tools already in use;
  • Hide helmet HUD while using tools;
  • Temporarily skip fatal errors with controller issues (again);

NomaiVR-0.57.0

16 Aug 13:34
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  • Always hide HUD during dialogue (except notifications);
  • Disable shitty left hand gestures for interacting with tools (change probe launcher mode, change signalscope channel, etc);
  • Use right hand grip + right analog stick to simulate base game's d-pad, for interacting with tools;
  • Reset game bindings to default on game start (prevents issue with inputs acting crazy at times);
  • Fix flying mallow stick on collision with ground;
  • Fix vague error message in some scenarios where SteamVR fails to load;
  • Fix translator some times jumping from second-to-last page to page zero (we no longer need to loop pages around);

NomaiVR-0.56.0

13 Aug 16:48
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  • Fixed invisible game over screen;
  • Fixed wobbly death transition;
  • Preventing logged errors with missing save file;
  • Preventing logged errors with camera helper;

NomaiVR-0.55.1

12 Aug 15:06
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  • Revert fatal error on missing input mapping name (will need to find a better way to detect missing controllers);
  • Fix mod saves (only used for tracking VR tutorials) being overwritten when mod is updated.

NomaiVR-0.55.0

11 Aug 21:23
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Crash game with a message if SteamVR can't be initialized or if using unsupported game version

NomaiVR-0.54.0

05 Aug 00:23
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  • Add setting for auto-hiding toolbelt when hand is far from tools;
  • Add setting for adjusting toolbelt height;
  • Add setting for adjusting HUD scale;
  • Add text to ship screens to make it more obvious that they can be interacted with;

NomaiVR-0.53.0

02 Aug 14:57
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  • Fixed deadzones in stick and trigger inputs;
  • Show controller models while game is paused;
  • Made HUD movement slightly smoother;
  • Show wake up prompt in front of face to prevent people getting lost in the darkness;
  • Set helmet to visible by default (woops);