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Troubleshooting
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Unable to paint on tile system
Unable to paint or erase tiles from the active tile system. -
Changes not reflected when brush is modified
Some brush properties are applied when painting tiles. Changes to such properties will have no immediate effect on previously painted tiles. -
Chunk size too large for procedural mesh
Procedural meshes are generated on a per chunk basis but cannot be generated when the maximum number of vertices has been exceeded. -
Build error when attempting to merge tile meshes
Merged meshes must not exceed the maximum number of vertices per mesh. The chunk size or combine method should be configured in a way that is appropriate for your requirements. -
Actor passes through inner tiles of smooth platform
Actor passes through tiles painted using the smooth platform brush because inner tiles do not have colliders by default. -
Tiles not positioned, rotated or scaled as expected
Tiles do not appear to be positioned, rotated or scaled correctly when painted because an offset has been specified or its origin (pivot point) is incorrect. -
Editor performs slowly with lots of tiles
Unfortunately your hardware and the Unity software can only handle so much! There are several tips that can help to overcome some of these limitations. -
Visual 'glitches' between tiles
Visual anomalies may be encountered when creating tiles or textures. There are a number of causes of this. -
Poor texture alignment in tileset brushes
Atlas tile textures do not align properly when painted onto a tile system. There are a number of causes for such issues, this troubleshooting guide covers the most common reported difficulties. -
Transparency not working with tileset brushes
By default tileset brushes use a material with a very simple opaque shader for improved performance. A different shader can be selected when alpha transparency is desired. -
Updated tileset not reflected
Changes that have been made to a tileset have not been reflected in previously painted tile systems. -
Brush asset appears to be missing or broken
Brush asset files will be empty if Unity crashes before asset files are saved successfully.
Source: topics/Troubleshooting.md
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