Releases: needle-mirror/com.unity.2d.animation
Releases · needle-mirror/com.unity.2d.animation
10.1.4
[10.1.4] - 2024-10-07
Fixed
- Animation Preview window sometimes does not display deformed Sprites. (DANB-705)
- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-714)
- Misaligned label previews in Sprite Resolver's inspector. (DANB-722)
- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-727)
- Sprite Skin breaks in the animation preview window after sprite swap. (DANB-743)
- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-738)
- IK solvers are misaligned when bones have different depths. (DANB-753)
- Rendering issues with SRP Batching and Sprite mask. (DANB-760)
- Unable to drag sprites into empty rows of the Sprite Library Editor. (DANB-749)
- Sprite Skin deformation systems have outdated data after sprite swap. (DANB-766)
- Setting incorrect computer buffer size. (DANB-768)
- Reenable editor tests.
- Bone buffer binding issues.
- Sprite changed callback listeners.
9.1.3
[9.1.3] - 2024-09-25
Fixed
- Animation Preview window sometimes does not display deformed Sprites. (DANB-704)
- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-716)
- Misaligned label previews in Sprite Resolver's inspector. (DANB-719)
- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-732)
- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-737)
- IK solvers are misaligned when bones have different depths. (DANB-750)
7.1.2
[7.1.2] - 2024-09-25
Fixed
- Fixed SpriteSkin's playmode test failures. (case DANB-690)
- Documentation, comments, and other requirements to conform to Package Validation. (DANB-709)
- Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-715)
- Misaligned label previews in Sprite Resolver's inspector. (DANB-720)
- Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-734)
- IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-736)
- IK solvers are misaligned when bones have different depths. (DANB-751)
9.1.2
[9.1.2] - 2024-08-21
Fixed
- Sprite Bone Influence tab bone reordering. (DANB-632)
- Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-672)
- Fixed SpriteSkin's playmode test failures. (case DANB-691)
10.1.3
[10.1.3] - 2024-07-26
Fixed
- Sprite Swap overlay Label selection not reacting to mouse clicks. (case DANB-627)
- Sprite Swap overlay selection lock behavior. (case DANB-629)
- Sprite Bone Influence tab bone reordering. (case DANB-634)
- Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)
- Wrong Label is deleted when a newly created Label is deleted in the Sprite Library Editor. (case DANB-665)
- Cannot select multiple Labels in the Sprite Library Editor when using Grid View. (case DANB-670)
- Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)
- Support for renaming Sprite Library Editor entries with 'F2' on Windows. (DANB-674)
- Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-668)
- Fixed SpriteSkin's playmode test failures. (case DANB-678)
- Modifying the Sprite Skin component through public API.
- Skinning Editor bone and mesh Visibility sliders too short. (case DANB-681)
7.1.1
[7.1.1] - 2024-05-30
Fixed
- Fixed the IK bones flipped at certain angels. (case DANB-594)
Added
- Added safety checks to SpriteSkin's APIs.
10.1.2
[10.1.2] - 2024-05-06
Fixed
- Sprite Library's labels and categories cannot be reordered. (case DANB-593)
- Added safety checks to SpriteSkin's public APIs. (case DANB-598)
- Fixed the IK bones flipped at certain angels. (case DANB-595)
- Fixed the the memory leak in the SpriteSkin component. (case DANB-603)
- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)
Changed
- Updated the Editor Analytics to use the latest APIs.
- Updated the UI Elements to use the latest APIs.
- Remove implicit NativeArray cast from MeshUtilities.
- Updated the SpriteSkin's deformation system to improve performance.
9.1.1
[9.1.1] - 2024-05-06
Fixed
- Fixed the the memory leak in the SpriteSkin component. (case DANB-602)
- Fixed the IK bones flipped at certain angels. (case DANB-583)
- Sprite Library's labels and categories cannot be reordered. (case DANB-592)
- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-614)
Added
- Added safety checks to SpriteSkin's APIs.
10.1.1
[10.1.1] - 2024-02-06
Added
- Support for automatic weight generation in the Skinning Editor for ARM64 editors. (case DANB-550)
Fixed
- Sprite Resolver previews not visible after editor regained focus. (case DANB-565)
- Sprite Skin is not deformed in the Editor after exiting the playmode if the domain reload is disabled. (case DANB-573)
9.1.0
[9.1.0] - 2023-12-14
Fixed
- Blend weight vertex attribute is added only when sprite has bones. (case DANB-520)
- Sprite Library editor drag and drop interactions. (case DANB-535)
- Sprite Library editor drag and drop blocked by labels. (case DANB-558)
- Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530)
- Sprite Library Asset is selected on creation. (case DANB-542)
- Sprite Resolver previews not visible after editor regained focus. (case DANB-564)
Added
- SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490)
- Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset.