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Releases: needle-mirror/com.unity.2d.animation

10.1.4

25 Oct 10:06
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[10.1.4] - 2024-10-07

Fixed

  • Animation Preview window sometimes does not display deformed Sprites. (DANB-705)
  • Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-714)
  • Misaligned label previews in Sprite Resolver's inspector. (DANB-722)
  • Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-727)
  • Sprite Skin breaks in the animation preview window after sprite swap. (DANB-743)
  • IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-738)
  • IK solvers are misaligned when bones have different depths. (DANB-753)
  • Rendering issues with SRP Batching and Sprite mask. (DANB-760)
  • Unable to drag sprites into empty rows of the Sprite Library Editor. (DANB-749)
  • Sprite Skin deformation systems have outdated data after sprite swap. (DANB-766)
  • Setting incorrect computer buffer size. (DANB-768)
  • Reenable editor tests.
  • Bone buffer binding issues.
  • Sprite changed callback listeners.

9.1.3

17 Oct 15:05
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[9.1.3] - 2024-09-25

Fixed

  • Animation Preview window sometimes does not display deformed Sprites. (DANB-704)
  • Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-716)
  • Misaligned label previews in Sprite Resolver's inspector. (DANB-719)
  • Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-732)
  • IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-737)
  • IK solvers are misaligned when bones have different depths. (DANB-750)

7.1.2

17 Oct 11:05
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[7.1.2] - 2024-09-25

Fixed

  • Fixed SpriteSkin's playmode test failures. (case DANB-690)
  • Documentation, comments, and other requirements to conform to Package Validation. (DANB-709)
  • Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-715)
  • Misaligned label previews in Sprite Resolver's inspector. (DANB-720)
  • Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-734)
  • IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-736)
  • IK solvers are misaligned when bones have different depths. (DANB-751)

9.1.2

05 Sep 15:05
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[9.1.2] - 2024-08-21

Fixed

  • Sprite Bone Influence tab bone reordering. (DANB-632)
  • Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-672)
  • Fixed SpriteSkin's playmode test failures. (case DANB-691)

10.1.3

09 Aug 10:07
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[10.1.3] - 2024-07-26

Fixed

  • Sprite Swap overlay Label selection not reacting to mouse clicks. (case DANB-627)
  • Sprite Swap overlay selection lock behavior. (case DANB-629)
  • Sprite Bone Influence tab bone reordering. (case DANB-634)
  • Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)
  • Wrong Label is deleted when a newly created Label is deleted in the Sprite Library Editor. (case DANB-665)
  • Cannot select multiple Labels in the Sprite Library Editor when using Grid View. (case DANB-670)
  • Documentation, comments, and other requirements to conform to Package Validation. (DANB-653)
  • Support for renaming Sprite Library Editor entries with 'F2' on Windows. (DANB-674)
  • Renaming functionality for Labels is available to users when multiple Labels are selected. (case DANB-668)
  • Fixed SpriteSkin's playmode test failures. (case DANB-678)
  • Modifying the Sprite Skin component through public API.
  • Skinning Editor bone and mesh Visibility sliders too short. (case DANB-681)

7.1.1

06 Jun 14:06
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[7.1.1] - 2024-05-30

Fixed

  • Fixed the IK bones flipped at certain angels. (case DANB-594)

Added

  • Added safety checks to SpriteSkin's APIs.

10.1.2

21 May 11:05
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[10.1.2] - 2024-05-06

Fixed

  • Sprite Library's labels and categories cannot be reordered. (case DANB-593)
  • Added safety checks to SpriteSkin's public APIs. (case DANB-598)
  • Fixed the IK bones flipped at certain angels. (case DANB-595)
  • Fixed the the memory leak in the SpriteSkin component. (case DANB-603)
  • Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)

Changed

  • Updated the Editor Analytics to use the latest APIs.
  • Updated the UI Elements to use the latest APIs.
  • Remove implicit NativeArray cast from MeshUtilities.
  • Updated the SpriteSkin's deformation system to improve performance.

9.1.1

17 May 05:06
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[9.1.1] - 2024-05-06

Fixed

  • Fixed the the memory leak in the SpriteSkin component. (case DANB-602)
  • Fixed the IK bones flipped at certain angels. (case DANB-583)
  • Sprite Library's labels and categories cannot be reordered. (case DANB-592)
  • Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-614)

Added

  • Added safety checks to SpriteSkin's APIs.

10.1.1

27 Feb 11:06
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[10.1.1] - 2024-02-06

Added

  • Support for automatic weight generation in the Skinning Editor for ARM64 editors. (case DANB-550)

Fixed

  • Sprite Resolver previews not visible after editor regained focus. (case DANB-565)
  • Sprite Skin is not deformed in the Editor after exiting the playmode if the domain reload is disabled. (case DANB-573)

9.1.0

12 Jan 11:07
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[9.1.0] - 2023-12-14

Fixed

  • Blend weight vertex attribute is added only when sprite has bones. (case DANB-520)
  • Sprite Library editor drag and drop interactions. (case DANB-535)
  • Sprite Library editor drag and drop blocked by labels. (case DANB-558)
  • Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530)
  • Sprite Library Asset is selected on creation. (case DANB-542)
  • Sprite Resolver previews not visible after editor regained focus. (case DANB-564)

Added

  • SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490)
  • Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset.